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https://github.com/esphome/esphome.git
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867fecd157
* Update light state when transformer has finished * Revert writing direct to output * Correct handling of zero-length light transformers * Allow transformers to handle zero-length transitions, and check more boundary conditions when transitioning back to start state * Removed log.h * Fixed race condition between LightFlashTransformer.apply() and is_finished() * clang-format * Step progress from 0.0f to 1.0f at t=start_time for zero-length transforms to avoid divide-by-zero
126 lines
4.6 KiB
C++
126 lines
4.6 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "light_color_values.h"
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#include "light_state.h"
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#include "light_transformer.h"
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namespace esphome {
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namespace light {
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class LightTransitionTransformer : public LightTransformer {
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public:
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void start() override {
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// When turning light on from off state, use target state and only increase brightness from zero.
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if (!this->start_values_.is_on() && this->target_values_.is_on()) {
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this->start_values_ = LightColorValues(this->target_values_);
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this->start_values_.set_brightness(0.0f);
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}
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// When turning light off from on state, use source state and only decrease brightness to zero. Use a second
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// variable for transition end state, as overwriting target_values breaks LightState logic.
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if (this->start_values_.is_on() && !this->target_values_.is_on()) {
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this->end_values_ = LightColorValues(this->start_values_);
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this->end_values_.set_brightness(0.0f);
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} else {
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this->end_values_ = LightColorValues(this->target_values_);
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}
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// When changing color mode, go through off state, as color modes are orthogonal and there can't be two active.
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if (this->start_values_.get_color_mode() != this->target_values_.get_color_mode()) {
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this->changing_color_mode_ = true;
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this->intermediate_values_ = this->start_values_;
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this->intermediate_values_.set_state(false);
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}
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}
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optional<LightColorValues> apply() override {
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float p = this->get_progress_();
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// Halfway through, when intermediate state (off) is reached, flip it to the target, but remain off.
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if (this->changing_color_mode_ && p > 0.5f &&
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this->intermediate_values_.get_color_mode() != this->target_values_.get_color_mode()) {
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this->intermediate_values_ = this->target_values_;
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this->intermediate_values_.set_state(false);
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}
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LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_;
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LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->end_values_;
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if (this->changing_color_mode_)
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p = p < 0.5f ? p * 2 : (p - 0.5) * 2;
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float v = LightTransitionTransformer::smoothed_progress(p);
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return LightColorValues::lerp(start, end, v);
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}
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protected:
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// This looks crazy, but it reduces to 6x^5 - 15x^4 + 10x^3 which is just a smooth sigmoid-like
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// transition from 0 to 1 on x = [0, 1]
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static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
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bool changing_color_mode_{false};
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LightColorValues end_values_{};
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LightColorValues intermediate_values_{};
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};
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class LightFlashTransformer : public LightTransformer {
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public:
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LightFlashTransformer(LightState &state) : state_(state) {}
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void start() override {
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this->transition_length_ = this->state_.get_flash_transition_length();
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if (this->transition_length_ * 2 > this->length_)
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this->transition_length_ = this->length_ / 2;
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this->begun_lightstate_restore_ = false;
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// first transition to original target
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this->transformer_ = this->state_.get_output()->create_default_transition();
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this->transformer_->setup(this->state_.current_values, this->target_values_, this->transition_length_);
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}
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optional<LightColorValues> apply() override {
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optional<LightColorValues> result = {};
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if (this->transformer_ == nullptr && millis() > this->start_time_ + this->length_ - this->transition_length_) {
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// second transition back to start value
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this->transformer_ = this->state_.get_output()->create_default_transition();
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this->transformer_->setup(this->state_.current_values, this->get_start_values(), this->transition_length_);
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this->begun_lightstate_restore_ = true;
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}
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if (this->transformer_ != nullptr) {
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result = this->transformer_->apply();
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if (this->transformer_->is_finished()) {
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this->transformer_->stop();
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this->transformer_ = nullptr;
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}
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}
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return result;
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}
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// Restore the original values after the flash.
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void stop() override {
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if (this->transformer_ != nullptr) {
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this->transformer_->stop();
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this->transformer_ = nullptr;
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}
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this->state_.current_values = this->get_start_values();
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this->state_.remote_values = this->get_start_values();
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this->state_.publish_state();
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}
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bool is_finished() override { return this->begun_lightstate_restore_ && LightTransformer::is_finished(); }
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protected:
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LightState &state_;
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uint32_t transition_length_;
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std::unique_ptr<LightTransformer> transformer_{nullptr};
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bool begun_lightstate_restore_;
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};
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} // namespace light
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} // namespace esphome
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