esphome/esphome/components/animation/animation.h
Kamil Trzciński 8a1c49a4ae
display: move Image, Font and Animation code into components (#4967)
* display: move `Font` to `components/font`

* display: move `Animation` to `components/animation`

* display: move `Image` to `components/image`
2023-06-24 17:56:29 -05:00

67 lines
1.8 KiB
C++

#pragma once
#include "esphome/components/image/image.h"
#include "esphome/core/automation.h"
namespace esphome {
namespace animation {
class Animation : public image::Image {
public:
Animation(const uint8_t *data_start, int width, int height, uint32_t animation_frame_count, image::ImageType type);
uint32_t get_animation_frame_count() const;
int get_current_frame() const;
void next_frame();
void prev_frame();
/** Selects a specific frame within the animation.
*
* @param frame If possitive, advance to the frame. If negative, recede to that frame from the end frame.
*/
void set_frame(int frame);
void set_loop(uint32_t start_frame, uint32_t end_frame, int count);
protected:
void update_data_start_();
const uint8_t *animation_data_start_;
int current_frame_;
uint32_t animation_frame_count_;
uint32_t loop_start_frame_;
uint32_t loop_end_frame_;
int loop_count_;
int loop_current_iteration_;
};
template<typename... Ts> class AnimationNextFrameAction : public Action<Ts...> {
public:
AnimationNextFrameAction(Animation *parent) : parent_(parent) {}
void play(Ts... x) override { this->parent_->next_frame(); }
protected:
Animation *parent_;
};
template<typename... Ts> class AnimationPrevFrameAction : public Action<Ts...> {
public:
AnimationPrevFrameAction(Animation *parent) : parent_(parent) {}
void play(Ts... x) override { this->parent_->prev_frame(); }
protected:
Animation *parent_;
};
template<typename... Ts> class AnimationSetFrameAction : public Action<Ts...> {
public:
AnimationSetFrameAction(Animation *parent) : parent_(parent) {}
TEMPLATABLE_VALUE(uint16_t, frame)
void play(Ts... x) override { this->parent_->set_frame(this->frame_.value(x...)); }
protected:
Animation *parent_;
};
} // namespace animation
} // namespace esphome