esphome/esphome/components/duty_time/duty_time_sensor.h
Sergey Dudanov 9ff0471274
duty_time: fix build without binary_sensor. Parented in automations. (#5156)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
2023-07-30 21:30:11 +00:00

74 lines
2.2 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/preferences.h"
#include "esphome/components/sensor/sensor.h"
#ifdef USE_BINARY_SENSOR
#include "esphome/components/binary_sensor/binary_sensor.h"
#endif
namespace esphome {
namespace duty_time_sensor {
class DutyTimeSensor : public sensor::Sensor, public PollingComponent {
public:
void setup() override;
void update() override;
void loop() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::DATA; }
void start();
void stop();
bool is_running() const { return this->last_state_; }
void reset() { this->set_value_(0); }
#ifdef USE_BINARY_SENSOR
void set_sensor(binary_sensor::BinarySensor *sensor);
#endif
void set_lambda(std::function<bool()> &&func) { this->func_ = func; }
void set_last_duty_time_sensor(sensor::Sensor *sensor) { this->last_duty_time_sensor_ = sensor; }
void set_restore(bool restore) { this->restore_ = restore; }
protected:
void set_value_(uint32_t sec);
void process_state_(bool state);
void publish_and_save_(uint32_t sec, uint32_t ms);
std::function<bool()> func_{nullptr};
sensor::Sensor *last_duty_time_sensor_{nullptr};
ESPPreferenceObject pref_;
uint32_t total_sec_;
uint32_t last_time_;
uint32_t edge_time_;
bool last_state_{false};
bool restore_;
};
template<typename... Ts> class BaseAction : public Action<Ts...>, public Parented<DutyTimeSensor> {};
template<typename... Ts> class StartAction : public BaseAction<Ts...> {
void play(Ts... x) override { this->parent_->start(); }
};
template<typename... Ts> class StopAction : public BaseAction<Ts...> {
void play(Ts... x) override { this->parent_->stop(); }
};
template<typename... Ts> class ResetAction : public BaseAction<Ts...> {
void play(Ts... x) override { this->parent_->reset(); }
};
template<typename... Ts> class RunningCondition : public Condition<Ts...>, public Parented<DutyTimeSensor> {
public:
explicit RunningCondition(DutyTimeSensor *parent, bool state) : Parented(parent), state_(state) {}
protected:
bool check(Ts... x) override { return this->parent_->is_running() == this->state_; }
bool state_;
};
} // namespace duty_time_sensor
} // namespace esphome