esphome/esphome/components/sensor/automation.h
Guillermo Ruffino 1bec1faf6d lint
2020-05-24 23:27:28 -03:00

111 lines
3 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/sensor/sensor.h"
namespace esphome {
namespace sensor {
class SensorStateTrigger : public Trigger<float> {
public:
explicit SensorStateTrigger(Sensor *parent) {
parent->add_on_state_callback([this](float value) { this->trigger(value); });
}
};
class SensorRawStateTrigger : public Trigger<float> {
public:
explicit SensorRawStateTrigger(Sensor *parent) {
parent->add_on_raw_state_callback([this](float value) { this->trigger(value); });
}
};
template<typename... Ts> class SensorPublishAction : public Action<Ts...> {
public:
SensorPublishAction(Sensor *sensor) : sensor_(sensor) {}
TEMPLATABLE_VALUE(float, state)
void play(Ts... x) override { this->sensor_->publish_state(this->state_.value(x...)); }
protected:
Sensor *sensor_;
};
class ValueRangeTrigger : public Trigger<float>, public Component {
public:
explicit ValueRangeTrigger(Sensor *parent) : parent_(parent) {}
template<typename V> void set_min(V min) { this->min_ = min; }
template<typename V> void set_max(V max) { this->max_ = max; }
void setup() override {
this->rtc_ = global_preferences.make_preference<bool>(this->parent_->get_object_id_hash());
bool initial_state;
if (this->rtc_.load(&initial_state)) {
this->previous_in_range_ = initial_state;
}
this->parent_->add_on_state_callback([this](float state) { this->on_state_(state); });
}
float get_setup_priority() const override { return setup_priority::HARDWARE; }
protected:
void on_state_(float state) {
if (isnan(state))
return;
float local_min = this->min_.value(state);
float local_max = this->max_.value(state);
bool in_range;
if (isnan(local_min) && isnan(local_max)) {
in_range = this->previous_in_range_;
} else if (isnan(local_min)) {
in_range = state <= local_max;
} else if (isnan(local_max)) {
in_range = state >= local_min;
} else {
in_range = local_min <= state && state <= local_max;
}
if (in_range != this->previous_in_range_ && in_range) {
this->trigger(state);
}
this->previous_in_range_ = in_range;
this->rtc_.save(&in_range);
}
Sensor *parent_;
ESPPreferenceObject rtc_;
bool previous_in_range_{false};
TemplatableValue<float, float> min_{NAN};
TemplatableValue<float, float> max_{NAN};
};
template<typename... Ts> class SensorInRangeCondition : public Condition<Ts...> {
public:
SensorInRangeCondition(Sensor *parent) : parent_(parent) {}
void set_min(float min) { this->min_ = min; }
void set_max(float max) { this->max_ = max; }
bool check(Ts... x) override {
const float state = this->parent_->state;
if (isnan(this->min_)) {
return state <= this->max_;
} else if (isnan(this->max_)) {
return state >= this->min_;
} else {
return this->min_ <= state && state <= this->max_;
}
}
protected:
Sensor *parent_;
float min_{NAN};
float max_{NAN};
};
} // namespace sensor
} // namespace esphome