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6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/automation.h"
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#include "real_time_clock.h"
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namespace esphome {
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namespace time {
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class CronTrigger : public Trigger<>, public Component {
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public:
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explicit CronTrigger(RealTimeClock *rtc);
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void add_second(uint8_t second);
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void add_seconds(const std::vector<uint8_t> &seconds);
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void add_minute(uint8_t minute);
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void add_minutes(const std::vector<uint8_t> &minutes);
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void add_hour(uint8_t hour);
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void add_hours(const std::vector<uint8_t> &hours);
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void add_day_of_month(uint8_t day_of_month);
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void add_days_of_month(const std::vector<uint8_t> &days_of_month);
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void add_month(uint8_t month);
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void add_months(const std::vector<uint8_t> &months);
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void add_day_of_week(uint8_t day_of_week);
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void add_days_of_week(const std::vector<uint8_t> &days_of_week);
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bool matches(const ESPTime &time);
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void loop() override;
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float get_setup_priority() const override;
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protected:
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std::bitset<61> seconds_;
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std::bitset<60> minutes_;
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std::bitset<24> hours_;
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std::bitset<32> days_of_month_;
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std::bitset<13> months_;
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std::bitset<8> days_of_week_;
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RealTimeClock *rtc_;
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optional<ESPTime> last_check_;
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};
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} // namespace time
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} // namespace esphome
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