esphome/esphome/components/switch/switch.cpp
Paul Monigatti 471b82f727
EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp)

* Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python)

* Renamed cg.Nameable to cg.EntityBase (Python)

* Remove redundant use of CONF_NAME from esp32_touch

* Remove redundant use of CONF_NAME from mcp3008

* Updated test

* Moved EntityBase from Component.h and Component.cpp

* Added icon property to EntityBase

* Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers

* Added MQTT component getters for icon and disabled_by_default

* Lint

* Removed icon field from MQTT components

* Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields

* Removed unused import

* Added cstdint include

* Optimisation: don't set icon if it is empty

* Remove icon from NumberTraits and SelectTraits

* Removed unused import

* Integration and Total Daily Energy sensors now inherit icons from their parents during code generation

* Minor comment correction

* Removed redundant icon-handling code from sensor, switch, and text_sensor

* Update esphome/components/tsl2591/tsl2591.h

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>

* Added icon property to binary sensor, climate, cover, and fan component tests

* Added icons for Binary Sensor, Climate, Cover, Fan, and Light  to API

* Consolidated EntityBase fields in MQTT components

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
2021-10-10 10:37:05 +02:00

50 lines
1.6 KiB
C++

#include "switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace switch_ {
static const char *const TAG = "switch";
Switch::Switch(const std::string &name) : EntityBase(name), state(false) {}
Switch::Switch() : Switch("") {}
void Switch::turn_on() {
ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
this->write_state(!this->inverted_);
}
void Switch::turn_off() {
ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str());
this->write_state(this->inverted_);
}
void Switch::toggle() {
ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON");
this->write_state(this->inverted_ == this->state);
}
optional<bool> Switch::get_initial_state() {
this->rtc_ = global_preferences->make_preference<bool>(this->get_object_id_hash());
bool initial_state;
if (!this->rtc_.load(&initial_state))
return {};
return initial_state;
}
void Switch::publish_state(bool state) {
if (!this->publish_dedup_.next(state))
return;
this->state = state != this->inverted_;
this->rtc_.save(&this->state);
ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(state));
this->state_callback_.call(this->state);
}
bool Switch::assumed_state() { return false; }
void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
uint32_t Switch::hash_base() { return 3129890955UL; }
bool Switch::is_inverted() const { return this->inverted_; }
} // namespace switch_
} // namespace esphome