esphome/esphome/components/light/transformers.h

116 lines
4.2 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/helpers.h"
#include "light_color_values.h"
#include "light_state.h"
#include "light_transformer.h"
namespace esphome {
namespace light {
class LightTransitionTransformer : public LightTransformer {
public:
void start() override {
// When turning light on from off state, use colors from target state.
if (!this->start_values_.is_on() && this->target_values_.is_on()) {
this->start_values_ = LightColorValues(this->target_values_);
this->start_values_.set_brightness(0.0f);
}
// When changing color mode, go through off state, as color modes are orthogonal and there can't be two active.
if (this->start_values_.get_color_mode() != this->target_values_.get_color_mode()) {
this->changing_color_mode_ = true;
this->intermediate_values_ = this->start_values_;
this->intermediate_values_.set_state(false);
}
}
optional<LightColorValues> apply() override {
float p = this->get_progress_();
// Halfway through, when intermediate state (off) is reached, flip it to the target, but remain off.
if (this->changing_color_mode_ && p > 0.5f &&
this->intermediate_values_.get_color_mode() != this->target_values_.get_color_mode()) {
this->intermediate_values_ = this->target_values_;
this->intermediate_values_.set_state(false);
}
LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_;
LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->target_values_;
if (this->changing_color_mode_)
p = p < 0.5f ? p * 2 : (p - 0.5) * 2;
float v = LightTransitionTransformer::smoothed_progress(p);
return LightColorValues::lerp(start, end, v);
}
protected:
// This looks crazy, but it reduces to 6x^5 - 15x^4 + 10x^3 which is just a smooth sigmoid-like
// transition from 0 to 1 on x = [0, 1]
static float smoothed_progress(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); }
bool changing_color_mode_{false};
LightColorValues intermediate_values_{};
};
class LightFlashTransformer : public LightTransformer {
public:
LightFlashTransformer(LightState &state) : state_(state) {}
void start() override {
this->transition_length_ = this->state_.get_flash_transition_length();
if (this->transition_length_ * 2 > this->length_)
this->transition_length_ = this->length_ / 2;
// do not create transition if length is 0
if (this->transition_length_ == 0)
return;
// first transition to original target
this->transformer_ = this->state_.get_output()->create_default_transition();
this->transformer_->setup(this->state_.current_values, this->target_values_, this->transition_length_);
}
optional<LightColorValues> apply() override {
// transition transformer does not handle 0 length as progress returns nan
if (this->transition_length_ == 0)
return this->target_values_;
if (this->transformer_ != nullptr) {
if (!this->transformer_->is_finished()) {
return this->transformer_->apply();
} else {
this->transformer_->stop();
this->transformer_ = nullptr;
}
}
if (millis() > this->start_time_ + this->length_ - this->transition_length_ &&
!this->secondary_transition_occurred_) {
// second transition back to start value
this->transformer_ = this->state_.get_output()->create_default_transition();
this->transformer_->setup(this->state_.current_values, this->get_start_values(), this->transition_length_);
this->secondary_transition_occurred_ = true;
}
// once transition is complete, don't change states until next transition
return optional<LightColorValues>();
}
// Restore the original values after the flash.
void stop() override {
this->state_.current_values = this->get_start_values();
this->state_.remote_values = this->get_start_values();
this->state_.publish_state();
}
protected:
LightState &state_;
uint32_t transition_length_;
bool secondary_transition_occurred_{false};
std::unique_ptr<LightTransformer> transformer_{nullptr};
};
} // namespace light
} // namespace esphome