mirror of
https://github.com/esphome/esphome.git
synced 2024-12-02 11:44:13 +01:00
6682c43dfa
## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#pragma once
|
|
|
|
#include "esphome/core/defines.h"
|
|
#ifdef USE_BINARY_SENSOR
|
|
#include "esphome/components/binary_sensor/binary_sensor.h"
|
|
#endif
|
|
#ifdef USE_FAN
|
|
#include "esphome/components/fan/fan_state.h"
|
|
#endif
|
|
#ifdef USE_LIGHT
|
|
#include "esphome/components/light/light_state.h"
|
|
#endif
|
|
#ifdef USE_COVER
|
|
#include "esphome/components/cover/cover.h"
|
|
#endif
|
|
#ifdef USE_SENSOR
|
|
#include "esphome/components/sensor/sensor.h"
|
|
#endif
|
|
#ifdef USE_TEXT_SENSOR
|
|
#include "esphome/components/text_sensor/text_sensor.h"
|
|
#endif
|
|
#ifdef USE_SWITCH
|
|
#include "esphome/components/switch/switch.h"
|
|
#endif
|
|
#ifdef USE_CLIMATE
|
|
#include "esphome/components/climate/climate.h"
|
|
#endif
|
|
|
|
namespace esphome {
|
|
|
|
class Controller {
|
|
public:
|
|
void setup_controller();
|
|
#ifdef USE_BINARY_SENSOR
|
|
virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state){};
|
|
#endif
|
|
#ifdef USE_FAN
|
|
virtual void on_fan_update(fan::FanState *obj){};
|
|
#endif
|
|
#ifdef USE_LIGHT
|
|
virtual void on_light_update(light::LightState *obj){};
|
|
#endif
|
|
#ifdef USE_SENSOR
|
|
virtual void on_sensor_update(sensor::Sensor *obj, float state){};
|
|
#endif
|
|
#ifdef USE_SWITCH
|
|
virtual void on_switch_update(switch_::Switch *obj, bool state){};
|
|
#endif
|
|
#ifdef USE_COVER
|
|
virtual void on_cover_update(cover::Cover *obj){};
|
|
#endif
|
|
#ifdef USE_TEXT_SENSOR
|
|
virtual void on_text_sensor_update(text_sensor::TextSensor *obj, std::string state){};
|
|
#endif
|
|
#ifdef USE_CLIMATE
|
|
virtual void on_climate_update(climate::Climate *obj){};
|
|
#endif
|
|
};
|
|
|
|
} // namespace esphome
|