esphome/esphome/components/climate/climate_mode.h
Lumpusz ebadaa9660
Add preset, custom_preset and custom_fan_mode support to climate (#1471)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
2021-06-04 22:04:54 +12:00

110 lines
3.6 KiB
C++

#pragma once
#include <cstdint>
namespace esphome {
namespace climate {
/// Enum for all modes a climate device can be in.
enum ClimateMode : uint8_t {
/// The climate device is off (not in auto, heat or cool mode)
CLIMATE_MODE_OFF = 0,
/// The climate device is set to automatically change the heating/cooling cycle
CLIMATE_MODE_HEAT_COOL = 1,
/// The climate device is manually set to cool mode (not in auto mode!)
CLIMATE_MODE_COOL = 2,
/// The climate device is manually set to heat mode (not in auto mode!)
CLIMATE_MODE_HEAT = 3,
/// The climate device is manually set to fan only mode
CLIMATE_MODE_FAN_ONLY = 4,
/// The climate device is manually set to dry mode
CLIMATE_MODE_DRY = 5,
/// The climate device is manually set to heat-cool mode
CLIMATE_MODE_AUTO = 6
};
/// Enum for the current action of the climate device. Values match those of ClimateMode.
enum ClimateAction : uint8_t {
/// The climate device is off (inactive or no power)
CLIMATE_ACTION_OFF = 0,
/// The climate device is actively cooling (usually in cool or auto mode)
CLIMATE_ACTION_COOLING = 2,
/// The climate device is actively heating (usually in heat or auto mode)
CLIMATE_ACTION_HEATING = 3,
/// The climate device is idle (monitoring climate but no action needed)
CLIMATE_ACTION_IDLE = 4,
/// The climate device is drying (either mode DRY or AUTO)
CLIMATE_ACTION_DRYING = 5,
/// The climate device is in fan only mode (either mode FAN_ONLY or AUTO)
CLIMATE_ACTION_FAN = 6,
};
/// Enum for all modes a climate fan can be in
enum ClimateFanMode : uint8_t {
/// The fan mode is set to On
CLIMATE_FAN_ON = 0,
/// The fan mode is set to Off
CLIMATE_FAN_OFF = 1,
/// The fan mode is set to Auto
CLIMATE_FAN_AUTO = 2,
/// The fan mode is set to Low
CLIMATE_FAN_LOW = 3,
/// The fan mode is set to Medium
CLIMATE_FAN_MEDIUM = 4,
/// The fan mode is set to High
CLIMATE_FAN_HIGH = 5,
/// The fan mode is set to Middle
CLIMATE_FAN_MIDDLE = 6,
/// The fan mode is set to Focus
CLIMATE_FAN_FOCUS = 7,
/// The fan mode is set to Diffuse
CLIMATE_FAN_DIFFUSE = 8,
};
/// Enum for all modes a climate swing can be in
enum ClimateSwingMode : uint8_t {
/// The swing mode is set to Off
CLIMATE_SWING_OFF = 0,
/// The fan mode is set to Both
CLIMATE_SWING_BOTH = 1,
/// The fan mode is set to Vertical
CLIMATE_SWING_VERTICAL = 2,
/// The fan mode is set to Horizontal
CLIMATE_SWING_HORIZONTAL = 3,
};
/// Enum for all modes a climate swing can be in
enum ClimatePreset : uint8_t {
/// Preset is set to ECO
CLIMATE_PRESET_ECO = 0,
/// Preset is set to AWAY
CLIMATE_PRESET_AWAY = 1,
/// Preset is set to BOOST
CLIMATE_PRESET_BOOST = 2,
/// Preset is set to COMFORT
CLIMATE_PRESET_COMFORT = 3,
/// Preset is set to HOME
CLIMATE_PRESET_HOME = 4,
/// Preset is set to SLEEP
CLIMATE_PRESET_SLEEP = 5,
/// Preset is set to ACTIVITY
CLIMATE_PRESET_ACTIVITY = 6,
};
/// Convert the given ClimateMode to a human-readable string.
const char *climate_mode_to_string(ClimateMode mode);
/// Convert the given ClimateAction to a human-readable string.
const char *climate_action_to_string(ClimateAction action);
/// Convert the given ClimateFanMode to a human-readable string.
const char *climate_fan_mode_to_string(ClimateFanMode mode);
/// Convert the given ClimateSwingMode to a human-readable string.
const char *climate_swing_mode_to_string(ClimateSwingMode mode);
/// Convert the given ClimateSwingMode to a human-readable string.
const char *climate_preset_to_string(ClimatePreset preset);
} // namespace climate
} // namespace esphome