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e5d4e12457
* Update light_color_values.h * Update light_color_values.h * Update light_color_values.h * Update light_color_values.h * colour relative to white value * Update light_state.cpp * Update light_state.cpp * Update light_state.cpp * Update light_state.cpp * Update light_color_values.h * Update light_state.cpp * linting * Update light_state.cpp * Update light_color_values.h * more lint * more lint * Update light_state.cpp * Update light_state.cpp * Update light_state.cpp * add optional interlock * Update test1.yaml * Update light_state.cpp * Update light_state.h * interlock * optional interlock. * interlock as trait * color interlock as trait * optional color interlock.... * optional color interlock * Update light_color_values.h * Lint checks.... * making travis happy * making sure gamma_correct fix is included * Update light_color_values.h * making travis happy * clang-format * Code tidy * Update light_color_values.h * Update light_color_values.h
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/output/float_output.h"
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#include "esphome/components/light/light_output.h"
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namespace esphome {
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namespace rgbw {
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class RGBWLightOutput : public light::LightOutput {
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public:
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void set_red(output::FloatOutput *red) { red_ = red; }
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void set_green(output::FloatOutput *green) { green_ = green; }
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void set_blue(output::FloatOutput *blue) { blue_ = blue; }
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void set_white(output::FloatOutput *white) { white_ = white; }
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void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; }
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light::LightTraits get_traits() override {
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auto traits = light::LightTraits();
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traits.set_supports_brightness(true);
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traits.set_supports_color_interlock(this->color_interlock_);
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traits.set_supports_rgb(true);
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traits.set_supports_rgb_white_value(true);
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return traits;
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}
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void write_state(light::LightState *state) override {
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float red, green, blue, white;
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state->current_values_as_rgbw(&red, &green, &blue, &white, this->color_interlock_);
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this->red_->set_level(red);
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this->green_->set_level(green);
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this->blue_->set_level(blue);
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this->white_->set_level(white);
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}
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protected:
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output::FloatOutput *red_;
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output::FloatOutput *green_;
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output::FloatOutput *blue_;
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output::FloatOutput *white_;
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bool color_interlock_{false};
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};
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} // namespace rgbw
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} // namespace esphome
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