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https://github.com/esphome/esphome.git
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207 lines
6.1 KiB
C++
207 lines
6.1 KiB
C++
#pragma once
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/helpers.h"
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#ifdef USE_ESP32
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#include <esp_sleep.h>
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#endif
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#ifdef USE_TIME
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#include "esphome/components/time/real_time_clock.h"
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#include "esphome/core/time.h"
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#endif
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#include <cinttypes>
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namespace esphome {
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namespace deep_sleep {
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#ifdef USE_ESP32
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/** The values of this enum define what should be done if deep sleep is set up with a wakeup pin on the ESP32
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* and the scenario occurs that the wakeup pin is already in the wakeup state.
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*/
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enum WakeupPinMode {
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WAKEUP_PIN_MODE_IGNORE = 0, ///< Ignore the fact that we will wake up when going into deep sleep.
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WAKEUP_PIN_MODE_KEEP_AWAKE, ///< As long as the wakeup pin is still in the wakeup state, keep awake.
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/** Automatically invert the wakeup level. For example if we were set up to wake up on HIGH, but the pin
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* is already high when attempting to enter deep sleep, re-configure deep sleep to wake up on LOW level.
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*/
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WAKEUP_PIN_MODE_INVERT_WAKEUP,
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};
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struct Ext1Wakeup {
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uint64_t mask;
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esp_sleep_ext1_wakeup_mode_t wakeup_mode;
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};
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struct WakeupCauseToRunDuration {
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// Run duration if woken up by timer or any other reason besides those below.
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uint32_t default_cause;
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// Run duration if woken up by touch pads.
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uint32_t touch_cause;
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// Run duration if woken up by GPIO pins.
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uint32_t gpio_cause;
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};
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#endif
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template<typename... Ts> class EnterDeepSleepAction;
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template<typename... Ts> class PreventDeepSleepAction;
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/** This component allows setting up the node to go into deep sleep mode to conserve battery.
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*
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* To set this component up, first set *when* the deep sleep should trigger using set_run_cycles
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* and set_run_duration, then set how long the deep sleep should last using set_sleep_duration and optionally
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* on the ESP32 set_wakeup_pin.
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*/
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class DeepSleepComponent : public Component {
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public:
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/// Set the duration in ms the component should sleep once it's in deep sleep mode.
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void set_sleep_duration(uint32_t time_ms);
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#if defined(USE_ESP32)
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/** Set the pin to wake up to on the ESP32 once it's in deep sleep mode.
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* Use the inverted property to set the wakeup level.
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*/
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void set_wakeup_pin(InternalGPIOPin *pin) { this->wakeup_pin_ = pin; }
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void set_wakeup_pin_mode(WakeupPinMode wakeup_pin_mode);
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#endif
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#if defined(USE_ESP32)
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#if !defined(USE_ESP32_VARIANT_ESP32C3)
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void set_ext1_wakeup(Ext1Wakeup ext1_wakeup);
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void set_touch_wakeup(bool touch_wakeup);
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#endif
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// Set the duration in ms for how long the code should run before entering
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// deep sleep mode, according to the cause the ESP32 has woken.
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void set_run_duration(WakeupCauseToRunDuration wakeup_cause_to_run_duration);
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#endif
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/// Set a duration in ms for how long the code should run before entering deep sleep mode.
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void set_run_duration(uint32_t time_ms);
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void setup() override;
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void dump_config() override;
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void loop() override;
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float get_loop_priority() const override;
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float get_setup_priority() const override;
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/// Helper to enter deep sleep mode
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void begin_sleep(bool manual = false);
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void prevent_deep_sleep();
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void allow_deep_sleep();
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protected:
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// Returns nullopt if no run duration is set. Otherwise, returns the run
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// duration before entering deep sleep.
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optional<uint32_t> get_run_duration_() const;
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optional<uint64_t> sleep_duration_;
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#ifdef USE_ESP32
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InternalGPIOPin *wakeup_pin_;
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WakeupPinMode wakeup_pin_mode_{WAKEUP_PIN_MODE_IGNORE};
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optional<Ext1Wakeup> ext1_wakeup_;
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optional<bool> touch_wakeup_;
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optional<WakeupCauseToRunDuration> wakeup_cause_to_run_duration_;
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#endif
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optional<uint32_t> run_duration_;
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bool next_enter_deep_sleep_{false};
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bool prevent_{false};
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};
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extern bool global_has_deep_sleep; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
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template<typename... Ts> class EnterDeepSleepAction : public Action<Ts...> {
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public:
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EnterDeepSleepAction(DeepSleepComponent *deep_sleep) : deep_sleep_(deep_sleep) {}
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TEMPLATABLE_VALUE(uint32_t, sleep_duration);
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#ifdef USE_TIME
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void set_until(uint8_t hour, uint8_t minute, uint8_t second) {
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this->hour_ = hour;
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this->minute_ = minute;
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this->second_ = second;
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}
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void set_time(time::RealTimeClock *time) { this->time_ = time; }
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#endif
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void play(Ts... x) override {
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if (this->sleep_duration_.has_value()) {
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this->deep_sleep_->set_sleep_duration(this->sleep_duration_.value(x...));
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}
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#ifdef USE_TIME
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if (this->hour_.has_value()) {
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auto time = this->time_->now();
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const uint32_t timestamp_now = time.timestamp;
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bool after_time = false;
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if (time.hour > this->hour_) {
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after_time = true;
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} else {
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if (time.hour == this->hour_) {
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if (time.minute > this->minute_) {
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after_time = true;
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} else {
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if (time.minute == this->minute_) {
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if (time.second > this->second_) {
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after_time = true;
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}
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}
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}
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}
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}
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time.hour = *this->hour_;
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time.minute = *this->minute_;
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time.second = *this->second_;
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time.recalc_timestamp_utc();
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time_t timestamp = time.timestamp; // timestamp in local time zone
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if (after_time)
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timestamp += 60 * 60 * 24;
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int32_t offset = ESPTime::timezone_offset();
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timestamp -= offset; // Change timestamp to utc
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const uint32_t ms_left = (timestamp - timestamp_now) * 1000;
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this->deep_sleep_->set_sleep_duration(ms_left);
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}
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#endif
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this->deep_sleep_->begin_sleep(true);
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}
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protected:
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DeepSleepComponent *deep_sleep_;
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#ifdef USE_TIME
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optional<uint8_t> hour_;
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optional<uint8_t> minute_;
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optional<uint8_t> second_;
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time::RealTimeClock *time_;
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#endif
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};
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template<typename... Ts> class PreventDeepSleepAction : public Action<Ts...>, public Parented<DeepSleepComponent> {
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public:
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void play(Ts... x) override { this->parent_->prevent_deep_sleep(); }
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};
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template<typename... Ts> class AllowDeepSleepAction : public Action<Ts...>, public Parented<DeepSleepComponent> {
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public:
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void play(Ts... x) override { this->parent_->allow_deep_sleep(); }
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};
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} // namespace deep_sleep
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} // namespace esphome
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