esphome/esphome/components/deep_sleep/deep_sleep_component.h

207 lines
6.1 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/hal.h"
#include "esphome/core/helpers.h"
#ifdef USE_ESP32
#include <esp_sleep.h>
#endif
#ifdef USE_TIME
#include "esphome/components/time/real_time_clock.h"
#include "esphome/core/time.h"
#endif
#include <cinttypes>
namespace esphome {
namespace deep_sleep {
#ifdef USE_ESP32
/** The values of this enum define what should be done if deep sleep is set up with a wakeup pin on the ESP32
* and the scenario occurs that the wakeup pin is already in the wakeup state.
*/
enum WakeupPinMode {
WAKEUP_PIN_MODE_IGNORE = 0, ///< Ignore the fact that we will wake up when going into deep sleep.
WAKEUP_PIN_MODE_KEEP_AWAKE, ///< As long as the wakeup pin is still in the wakeup state, keep awake.
/** Automatically invert the wakeup level. For example if we were set up to wake up on HIGH, but the pin
* is already high when attempting to enter deep sleep, re-configure deep sleep to wake up on LOW level.
*/
WAKEUP_PIN_MODE_INVERT_WAKEUP,
};
struct Ext1Wakeup {
uint64_t mask;
esp_sleep_ext1_wakeup_mode_t wakeup_mode;
};
struct WakeupCauseToRunDuration {
// Run duration if woken up by timer or any other reason besides those below.
uint32_t default_cause;
// Run duration if woken up by touch pads.
uint32_t touch_cause;
// Run duration if woken up by GPIO pins.
uint32_t gpio_cause;
};
#endif
template<typename... Ts> class EnterDeepSleepAction;
template<typename... Ts> class PreventDeepSleepAction;
/** This component allows setting up the node to go into deep sleep mode to conserve battery.
*
* To set this component up, first set *when* the deep sleep should trigger using set_run_cycles
* and set_run_duration, then set how long the deep sleep should last using set_sleep_duration and optionally
* on the ESP32 set_wakeup_pin.
*/
class DeepSleepComponent : public Component {
public:
/// Set the duration in ms the component should sleep once it's in deep sleep mode.
void set_sleep_duration(uint32_t time_ms);
#if defined(USE_ESP32)
/** Set the pin to wake up to on the ESP32 once it's in deep sleep mode.
* Use the inverted property to set the wakeup level.
*/
void set_wakeup_pin(InternalGPIOPin *pin) { this->wakeup_pin_ = pin; }
void set_wakeup_pin_mode(WakeupPinMode wakeup_pin_mode);
#endif
#if defined(USE_ESP32)
#if !defined(USE_ESP32_VARIANT_ESP32C3)
void set_ext1_wakeup(Ext1Wakeup ext1_wakeup);
void set_touch_wakeup(bool touch_wakeup);
#endif
// Set the duration in ms for how long the code should run before entering
// deep sleep mode, according to the cause the ESP32 has woken.
void set_run_duration(WakeupCauseToRunDuration wakeup_cause_to_run_duration);
#endif
/// Set a duration in ms for how long the code should run before entering deep sleep mode.
void set_run_duration(uint32_t time_ms);
void setup() override;
void dump_config() override;
void loop() override;
float get_loop_priority() const override;
float get_setup_priority() const override;
/// Helper to enter deep sleep mode
void begin_sleep(bool manual = false);
void prevent_deep_sleep();
void allow_deep_sleep();
protected:
// Returns nullopt if no run duration is set. Otherwise, returns the run
// duration before entering deep sleep.
optional<uint32_t> get_run_duration_() const;
optional<uint64_t> sleep_duration_;
#ifdef USE_ESP32
InternalGPIOPin *wakeup_pin_;
WakeupPinMode wakeup_pin_mode_{WAKEUP_PIN_MODE_IGNORE};
optional<Ext1Wakeup> ext1_wakeup_;
optional<bool> touch_wakeup_;
optional<WakeupCauseToRunDuration> wakeup_cause_to_run_duration_;
#endif
optional<uint32_t> run_duration_;
bool next_enter_deep_sleep_{false};
bool prevent_{false};
};
extern bool global_has_deep_sleep; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
template<typename... Ts> class EnterDeepSleepAction : public Action<Ts...> {
public:
EnterDeepSleepAction(DeepSleepComponent *deep_sleep) : deep_sleep_(deep_sleep) {}
TEMPLATABLE_VALUE(uint32_t, sleep_duration);
#ifdef USE_TIME
void set_until(uint8_t hour, uint8_t minute, uint8_t second) {
this->hour_ = hour;
this->minute_ = minute;
this->second_ = second;
}
void set_time(time::RealTimeClock *time) { this->time_ = time; }
#endif
void play(Ts... x) override {
if (this->sleep_duration_.has_value()) {
this->deep_sleep_->set_sleep_duration(this->sleep_duration_.value(x...));
}
#ifdef USE_TIME
if (this->hour_.has_value()) {
auto time = this->time_->now();
const uint32_t timestamp_now = time.timestamp;
bool after_time = false;
if (time.hour > this->hour_) {
after_time = true;
} else {
if (time.hour == this->hour_) {
if (time.minute > this->minute_) {
after_time = true;
} else {
if (time.minute == this->minute_) {
if (time.second > this->second_) {
after_time = true;
}
}
}
}
}
time.hour = *this->hour_;
time.minute = *this->minute_;
time.second = *this->second_;
time.recalc_timestamp_utc();
time_t timestamp = time.timestamp; // timestamp in local time zone
if (after_time)
timestamp += 60 * 60 * 24;
int32_t offset = ESPTime::timezone_offset();
timestamp -= offset; // Change timestamp to utc
const uint32_t ms_left = (timestamp - timestamp_now) * 1000;
this->deep_sleep_->set_sleep_duration(ms_left);
}
#endif
this->deep_sleep_->begin_sleep(true);
}
protected:
DeepSleepComponent *deep_sleep_;
#ifdef USE_TIME
optional<uint8_t> hour_;
optional<uint8_t> minute_;
optional<uint8_t> second_;
time::RealTimeClock *time_;
#endif
};
template<typename... Ts> class PreventDeepSleepAction : public Action<Ts...>, public Parented<DeepSleepComponent> {
public:
void play(Ts... x) override { this->parent_->prevent_deep_sleep(); }
};
template<typename... Ts> class AllowDeepSleepAction : public Action<Ts...>, public Parented<DeepSleepComponent> {
public:
void play(Ts... x) override { this->parent_->allow_deep_sleep(); }
};
} // namespace deep_sleep
} // namespace esphome