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91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/preferences.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/hal.h"
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#include "esphome/components/sensor/sensor.h"
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namespace esphome {
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namespace integration {
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enum IntegrationSensorTime {
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INTEGRATION_SENSOR_TIME_MILLISECOND = 0,
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INTEGRATION_SENSOR_TIME_SECOND,
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INTEGRATION_SENSOR_TIME_MINUTE,
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INTEGRATION_SENSOR_TIME_HOUR,
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INTEGRATION_SENSOR_TIME_DAY,
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};
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enum IntegrationMethod {
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INTEGRATION_METHOD_TRAPEZOID = 0,
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INTEGRATION_METHOD_LEFT,
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INTEGRATION_METHOD_RIGHT,
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};
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class IntegrationSensor : public sensor::Sensor, public Component {
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public:
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void setup() override;
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void dump_config() override;
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float get_setup_priority() const override { return setup_priority::DATA; }
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void set_min_save_interval(uint32_t min_interval) { this->min_save_interval_ = min_interval; }
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void set_sensor(Sensor *sensor) { sensor_ = sensor; }
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void set_time(IntegrationSensorTime time) { time_ = time; }
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void set_method(IntegrationMethod method) { method_ = method; }
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void set_restore(bool restore) { restore_ = restore; }
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void reset() { this->publish_and_save_(0.0f); }
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protected:
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void process_sensor_value_(float value);
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float get_time_factor_() {
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switch (this->time_) {
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case INTEGRATION_SENSOR_TIME_MILLISECOND:
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return 1.0f;
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case INTEGRATION_SENSOR_TIME_SECOND:
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return 1.0f / 1000.0f;
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case INTEGRATION_SENSOR_TIME_MINUTE:
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return 1.0f / 60000.0f;
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case INTEGRATION_SENSOR_TIME_HOUR:
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return 1.0f / 3600000.0f;
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case INTEGRATION_SENSOR_TIME_DAY:
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return 1.0f / 86400000.0f;
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default:
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return 0.0f;
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}
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}
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void publish_and_save_(double result) {
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this->result_ = result;
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this->publish_state(result);
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float result_f = result;
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const uint32_t now = millis();
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if (now - this->last_save_ < this->min_save_interval_)
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return;
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this->last_save_ = now;
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this->rtc_.save(&result_f);
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}
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sensor::Sensor *sensor_;
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IntegrationSensorTime time_;
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IntegrationMethod method_;
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bool restore_;
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ESPPreferenceObject rtc_;
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uint32_t last_save_{0};
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uint32_t min_save_interval_{0};
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uint32_t last_update_;
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double result_{0.0f};
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float last_value_{0.0f};
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};
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template<typename... Ts> class ResetAction : public Action<Ts...> {
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public:
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explicit ResetAction(IntegrationSensor *parent) : parent_(parent) {}
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void play(Ts... x) override { this->parent_->reset(); }
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protected:
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IntegrationSensor *parent_;
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};
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} // namespace integration
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} // namespace esphome
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