esphome/esphome/components/web_server/web_server.h
Nikolay Vasilchuk b2388b6fe7 Basic Auth for web_server component (#674)
* Basic auth

* Test

* Linter fix

* Make username/password strict strings

Reason: passwords only consisting of digits (012345) will be silently converted (to "12345")


Co-authored-by: Otto Winter <otto@otto-winter.com>
2019-10-13 14:27:44 +02:00

142 lines
5.1 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/controller.h"
#include "esphome/components/web_server_base/web_server_base.h"
#include <vector>
namespace esphome {
namespace web_server {
/// Internal helper struct that is used to parse incoming URLs
struct UrlMatch {
std::string domain; ///< The domain of the component, for example "sensor"
std::string id; ///< The id of the device that's being accessed, for example "living_room_fan"
std::string method; ///< The method that's being called, for example "turn_on"
bool valid; ///< Whether this match is valid
};
/** This class allows users to create a web server with their ESP nodes.
*
* Behind the scenes it's using AsyncWebServer to set up the server. It exposes 3 things:
* an index page under '/' that's used to show a simple web interface (the css/js is hosted
* by esphome.io by default), an event source under '/events' that automatically sends
* all state updates in real time + the debug log. Lastly, there's an REST API available
* under the '/light/...', '/sensor/...', ... URLs. A full documentation for this API
* can be found under https://esphome.io/web-api/index.html.
*/
class WebServer : public Controller, public Component, public AsyncWebHandler {
public:
WebServer(web_server_base::WebServerBase *base) : base_(base) {}
void set_username(const char *username) { username_ = username; }
void set_password(const char *password) { password_ = password; }
/** Set the URL to the CSS <link> that's sent to each client. Defaults to
* https://esphome.io/_static/webserver-v1.min.css
*
* @param css_url The url to the web server stylesheet.
*/
void set_css_url(const char *css_url);
/** Set the URL to the script that's embedded in the index page. Defaults to
* https://esphome.io/_static/webserver-v1.min.js
*
* @param js_url The url to the web server script.
*/
void set_js_url(const char *js_url);
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Setup the internal web server and register handlers.
void setup() override;
void dump_config() override;
/// MQTT setup priority.
float get_setup_priority() const override;
/// Handle an index request under '/'.
void handle_index_request(AsyncWebServerRequest *request);
bool using_auth() { return username_ != nullptr && password_ != nullptr; }
#ifdef USE_SENSOR
void on_sensor_update(sensor::Sensor *obj, float state) override;
/// Handle a sensor request under '/sensor/<id>'.
void handle_sensor_request(AsyncWebServerRequest *request, UrlMatch match);
/// Dump the sensor state with its value as a JSON string.
std::string sensor_json(sensor::Sensor *obj, float value);
#endif
#ifdef USE_SWITCH
void on_switch_update(switch_::Switch *obj, bool state) override;
/// Handle a switch request under '/switch/<id>/</turn_on/turn_off/toggle>'.
void handle_switch_request(AsyncWebServerRequest *request, UrlMatch match);
/// Dump the switch state with its value as a JSON string.
std::string switch_json(switch_::Switch *obj, bool value);
#endif
#ifdef USE_BINARY_SENSOR
void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override;
/// Handle a binary sensor request under '/binary_sensor/<id>'.
void handle_binary_sensor_request(AsyncWebServerRequest *request, UrlMatch match);
/// Dump the binary sensor state with its value as a JSON string.
std::string binary_sensor_json(binary_sensor::BinarySensor *obj, bool value);
#endif
#ifdef USE_FAN
void on_fan_update(fan::FanState *obj) override;
/// Handle a fan request under '/fan/<id>/</turn_on/turn_off/toggle>'.
void handle_fan_request(AsyncWebServerRequest *request, UrlMatch match);
/// Dump the fan state as a JSON string.
std::string fan_json(fan::FanState *obj);
#endif
#ifdef USE_LIGHT
void on_light_update(light::LightState *obj) override;
/// Handle a light request under '/light/<id>/</turn_on/turn_off/toggle>'.
void handle_light_request(AsyncWebServerRequest *request, UrlMatch match);
/// Dump the light state as a JSON string.
std::string light_json(light::LightState *obj);
#endif
#ifdef USE_TEXT_SENSOR
void on_text_sensor_update(text_sensor::TextSensor *obj, std::string state) override;
/// Handle a text sensor request under '/text_sensor/<id>'.
void handle_text_sensor_request(AsyncWebServerRequest *request, UrlMatch match);
/// Dump the text sensor state with its value as a JSON string.
std::string text_sensor_json(text_sensor::TextSensor *obj, const std::string &value);
#endif
/// Override the web handler's canHandle method.
bool canHandle(AsyncWebServerRequest *request) override;
/// Override the web handler's handleRequest method.
void handleRequest(AsyncWebServerRequest *request) override;
/// This web handle is not trivial.
bool isRequestHandlerTrivial() override;
protected:
web_server_base::WebServerBase *base_;
AsyncEventSource events_{"/events"};
const char *username_{nullptr};
const char *password_{nullptr};
const char *css_url_{nullptr};
const char *js_url_{nullptr};
};
} // namespace web_server
} // namespace esphome