nongnu: Move eduke32 from the duke-nukem-3d channel to Nonguix.

* nongnu/packages/game-development.scm (eduke32): New variable.
This commit is contained in:
Pierre Neidhardt 2020-05-04 11:57:56 +02:00
parent bffbc6ccff
commit 2f9c97e0b0

View file

@ -1,5 +1,5 @@
;;; GNU Guix --- Functional package management for GNU ;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz> ;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
;;; ;;;
;;; This file is not part of GNU Guix. ;;; This file is not part of GNU Guix.
;;; ;;;
@ -21,10 +21,18 @@
#:use-module ((nonguix licenses) :prefix license:) #:use-module ((nonguix licenses) :prefix license:)
#:use-module (guix packages) #:use-module (guix packages)
#:use-module (nonguix build-system binary) #:use-module (nonguix build-system binary)
#:use-module (guix build-system gnu)
#:use-module (guix download) #:use-module (guix download)
#:use-module (guix git-download)
#:use-module (gnu packages audio)
#:use-module (gnu packages base) #:use-module (gnu packages base)
#:use-module (gnu packages gcc) #:use-module (gnu packages gcc)
#:use-module (gnu packages gl) #:use-module (gnu packages gl)
#:use-module (gnu packages gtk)
#:use-module (gnu packages pkg-config)
#:use-module (gnu packages sdl)
#:use-module (gnu packages video)
#:use-module (gnu packages xiph)
#:use-module (gnu packages xorg)) #:use-module (gnu packages xorg))
(define nvidia-cg-toolkit-version "3.1") (define nvidia-cg-toolkit-version "3.1")
@ -163,3 +171,115 @@ development should opt for GLSL rather than Cg.")
(description "") (description "")
(license (license:nonfree (license (license:nonfree
"https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE")))) "https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE"))))
(define-public eduke32
;; There are no official releases.
(let ((commit "26f683cadb3ca731cb8f19ae011cd6431f276827")
(revision "0")
(duke-nukem-3d-directory "share/dukenukem3d"))
(package
(name "eduke32")
(version (git-version "0" revision commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://voidpoint.io/terminx/eduke32.git")
(commit commit)))
(file-name (git-file-name name version))
(sha256
(base32 "15y8p35wbb83k3yh4ydpibf64maqnmbqmw89dinlfhllcdm9154n"))
;; Unbundle libxmp.
(modules '((guix build utils)))
(snippet
'(begin (delete-file-recursively "source/libxmp-lite") #t))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f
;; Add glu to rpath so that SDL can dlopen it.
#:make-flags (list (string-append "LDFLAGS=-Wl,-rpath="
(assoc-ref %build-inputs "glu") "/lib"))
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'unbundle-libxmp
(lambda _
(substitute* "GNUmakefile"
(("-I\\$\\(libxmplite_inc\\)")
(string-append "-I" (assoc-ref %build-inputs "libxmp") "/include"))
(("^ *audiolib_deps \\+= libxmplite.*$") "")
(("-logg") "-logg -lxmp"))
(with-directory-excursion "source/audiolib/src"
(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
'("multivoc.cpp" "xmp.cpp")))
#t))
(delete 'configure)
(add-after 'set-paths 'set-sdl-paths
;; The makefile adds the output of `sdl2-config --cflags` to the
;; compiler flags, but sdl2-config gives us the wrong directory to
;; include. We have to add the SDL2 header directory ourselves.
(lambda* (#:key inputs #:allow-other-keys)
(pk (assoc-ref inputs "sdl-union"))
(setenv "CPLUS_INCLUDE_PATH"
(string-append (assoc-ref inputs "sdl-union")
"/include/SDL2"))
#t))
(replace 'install
(lambda* (#:key inputs outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(glu (assoc-ref inputs "glu"))
(eduke (string-append out "/bin/eduke32"))
(eduke-real (string-append out "/bin/.eduke32-real")))
;; TODO: Install custom .desktop file? Need icon.
;; See https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=eduke32.
(install-file "eduke32" (string-append out "/bin"))
(install-file "mapster32" (string-append out "/bin"))
(install-file "package/common/buildlic.txt"
(string-append out "/share/licenses"))
;; Wrap program:
;; - Make sure current directory is writable, else eduke32 will segfault.
;; - Add ../share/dukenukem3d to the dir search list.
;; TODO: Skip store duke3d.grp When ~/.config/eduke32/duke3d.grp is found.
(rename-file eduke eduke-real)
(call-with-output-file eduke
(lambda (p)
(format p "\
#!~a
mkdir -p ~~/.config/eduke32
cd ~~/.config/eduke32
exec -a \"$0\" ~a\
-g \"${0%/*}\"/../~a/*.grp\
-g \"${0%/*}\"/../~a/*.zip\
-g \"${0%/*}\"/../~a/*.map\
-g \"${0%/*}\"/../~a/*.con\
-g \"${0%/*}\"/../~a/*.def\
\"$@\"~%"
(which "bash") eduke-real
,duke-nukem-3d-directory
,duke-nukem-3d-directory
,duke-nukem-3d-directory
,duke-nukem-3d-directory
,duke-nukem-3d-directory)))
(chmod eduke #o755)))))))
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer)))
("glu" ,glu)
("libvorbis" ,libvorbis)
("libvpx" ,libvpx)
("libxmp" ,libxmp)
("flac" ,flac)
("gtk+" ,gtk+-2)))
(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
(description "EDuke32 is a free homebrew game engine and source port of the
classic PC first person shooter Duke Nukem 3DDuke3D for short. A thousands
of features and upgrades were added for regular players and additional editing
capabilities and scripting extensions for homebrew developers and mod
creators. EDuke32 is open source but non-free software.
This package does not contain any game file. You can either install packages
with game files or or put @file{.grp} game files manually in
@file{~/.config/eduke32/}.")
(home-page "https://eduke32.com/")
(license (license:nonfree
"https://eduke32.com/buildlic.txt")))))