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nongnu: Move eduke32 from the duke-nukem-3d channel to Nonguix.
* nongnu/packages/game-development.scm (eduke32): New variable.
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1 changed files with 121 additions and 1 deletions
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@ -1,5 +1,5 @@
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;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
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;;;
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;;; This file is not part of GNU Guix.
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;;;
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@ -21,10 +21,18 @@
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#:use-module ((nonguix licenses) :prefix license:)
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#:use-module (guix packages)
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#:use-module (nonguix build-system binary)
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#:use-module (guix build-system gnu)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages base)
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#:use-module (gnu packages gcc)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages video)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages xorg))
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(define nvidia-cg-toolkit-version "3.1")
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@ -163,3 +171,115 @@ development should opt for GLSL rather than Cg.")
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(description "")
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(license (license:nonfree
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"https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE"))))
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(define-public eduke32
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;; There are no official releases.
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(let ((commit "26f683cadb3ca731cb8f19ae011cd6431f276827")
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(revision "0")
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(duke-nukem-3d-directory "share/dukenukem3d"))
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(package
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(name "eduke32")
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(version (git-version "0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://voidpoint.io/terminx/eduke32.git")
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(commit commit)))
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(file-name (git-file-name name version))
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(sha256
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(base32 "15y8p35wbb83k3yh4ydpibf64maqnmbqmw89dinlfhllcdm9154n"))
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;; Unbundle libxmp.
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(modules '((guix build utils)))
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(snippet
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'(begin (delete-file-recursively "source/libxmp-lite") #t))))
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(build-system gnu-build-system)
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(arguments
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`(#:tests? #f
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;; Add glu to rpath so that SDL can dlopen it.
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#:make-flags (list (string-append "LDFLAGS=-Wl,-rpath="
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(assoc-ref %build-inputs "glu") "/lib"))
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'unbundle-libxmp
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(lambda _
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(substitute* "GNUmakefile"
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(("-I\\$\\(libxmplite_inc\\)")
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(string-append "-I" (assoc-ref %build-inputs "libxmp") "/include"))
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(("^ *audiolib_deps \\+= libxmplite.*$") "")
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(("-logg") "-logg -lxmp"))
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(with-directory-excursion "source/audiolib/src"
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(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
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'("multivoc.cpp" "xmp.cpp")))
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#t))
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(delete 'configure)
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(add-after 'set-paths 'set-sdl-paths
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;; The makefile adds the output of `sdl2-config --cflags` to the
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;; compiler flags, but sdl2-config gives us the wrong directory to
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;; include. We have to add the SDL2 header directory ourselves.
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(lambda* (#:key inputs #:allow-other-keys)
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(pk (assoc-ref inputs "sdl-union"))
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(setenv "CPLUS_INCLUDE_PATH"
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(string-append (assoc-ref inputs "sdl-union")
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"/include/SDL2"))
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#t))
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(replace 'install
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(glu (assoc-ref inputs "glu"))
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(eduke (string-append out "/bin/eduke32"))
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(eduke-real (string-append out "/bin/.eduke32-real")))
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;; TODO: Install custom .desktop file? Need icon.
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;; See https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=eduke32.
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(install-file "eduke32" (string-append out "/bin"))
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(install-file "mapster32" (string-append out "/bin"))
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(install-file "package/common/buildlic.txt"
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(string-append out "/share/licenses"))
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;; Wrap program:
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;; - Make sure current directory is writable, else eduke32 will segfault.
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;; - Add ../share/dukenukem3d to the dir search list.
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;; TODO: Skip store duke3d.grp When ~/.config/eduke32/duke3d.grp is found.
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(rename-file eduke eduke-real)
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(call-with-output-file eduke
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(lambda (p)
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(format p "\
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#!~a
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mkdir -p ~~/.config/eduke32
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cd ~~/.config/eduke32
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exec -a \"$0\" ~a\
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-g \"${0%/*}\"/../~a/*.grp\
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-g \"${0%/*}\"/../~a/*.zip\
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-g \"${0%/*}\"/../~a/*.map\
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-g \"${0%/*}\"/../~a/*.con\
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-g \"${0%/*}\"/../~a/*.def\
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\"$@\"~%"
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(which "bash") eduke-real
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory)))
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(chmod eduke #o755)))))))
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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(inputs
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`(("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer)))
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("glu" ,glu)
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("libvorbis" ,libvorbis)
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("libvpx" ,libvpx)
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("libxmp" ,libxmp)
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("flac" ,flac)
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("gtk+" ,gtk+-2)))
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(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
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(description "EDuke32 is a free homebrew game engine and source port of the
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classic PC first person shooter Duke Nukem 3D—Duke3D for short. A thousands
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of features and upgrades were added for regular players and additional editing
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capabilities and scripting extensions for homebrew developers and mod
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creators. EDuke32 is open source but non-free software.
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This package does not contain any game file. You can either install packages
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with game files or or put @file{.grp} game files manually in
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@file{~/.config/eduke32/}.")
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(home-page "https://eduke32.com/")
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(license (license:nonfree
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"https://eduke32.com/buildlic.txt")))))
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