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gnu: eduke32, fury: Update to 20240316-10564-0bc78c53d.
* nongnu/packages/game-development.scm (eduke32, fury): Update to 20240316-10564-0bc78c53d. Rewrite to use gexps. [arguments]: Drop unnecessary make-flags. Drop wrapper script as upstream now handles configuration directories. [native-inputs]: Add gdk-pixbuf to fix compilation. [license]: Add gpl2. Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
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1 changed files with 84 additions and 113 deletions
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@ -1,16 +1,20 @@
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;;; SPDX-License-Identifier: GPL-3.0-or-later
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;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2022 Attila Lendvai <attila@lendvai.name>
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;;; Copyright © 2024 Timotej Lazar <timotej.lazar@araneo.si>
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(define-module (nongnu packages game-development)
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#:use-module (ice-9 match)
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#:use-module (srfi srfi-1)
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#:use-module ((nonguix licenses) :prefix license:)
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#:use-module (guix packages)
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#:use-module (nonguix build-system binary)
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#:use-module (guix build-system gnu)
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#:use-module (guix download)
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#:use-module (guix gexp)
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#:use-module (guix git-download)
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#:use-module (guix utils)
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#:use-module ((guix licenses) :prefix license:)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages base)
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#:use-module (gnu packages gcc)
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@ -159,128 +163,95 @@ development should opt for GLSL rather than Cg.")
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"https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE"))))
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(define-public eduke32
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;; There are no official releases.
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(let ((commit "188e14622cfe5c6f63b04b989b350bf2a29a893c")
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(revision "1")
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(duke-nukem-3d-directory "share/dukenukem3d"))
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(package
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(name "eduke32")
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(version (git-version "0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://voidpoint.io/terminx/eduke32.git")
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(commit commit)))
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(file-name (git-file-name name version))
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(sha256
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(base32 "0wy4bppiw4q2hn0v38msrjyvj2hzfvigakc23c2wqfnbl7rm0hrz"))
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;; Unbundle libxmp.
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(modules '((guix build utils)))
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(snippet
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'(begin (delete-file-recursively "source/libxmp-lite") #t))))
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(build-system gnu-build-system)
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(arguments
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`(#:tests? #f
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;; Add glu to rpath so that SDL can dlopen it.
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#:make-flags (list (string-append "LDFLAGS=-Wl,-rpath="
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(assoc-ref %build-inputs "glu") "/lib"))
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'unbundle-libxmp
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(lambda _
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(substitute* "GNUmakefile"
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(("-I\\$\\(libxmplite_inc\\)")
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(string-append "-I" (assoc-ref %build-inputs "libxmp") "/include"))
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(("^ *audiolib_deps \\+= libxmplite.*$") "")
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(("-logg") "-logg -lxmp"))
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(with-directory-excursion "source/audiolib/src"
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(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
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'("multivoc.cpp" "xmp.cpp")))
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#t))
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(delete 'configure)
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(replace 'install
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(glu (assoc-ref inputs "glu"))
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(eduke (string-append out "/bin/eduke32"))
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(eduke-real (string-append out "/bin/.eduke32-real")))
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;; TODO: Install custom .desktop file? Need icon.
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;; See https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=eduke32.
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(install-file "eduke32" (string-append out "/bin"))
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(install-file "mapster32" (string-append out "/bin"))
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(install-file "package/common/buildlic.txt"
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(string-append out "/share/licenses"))
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;; Wrap program:
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;; - Make sure current directory is writable, else eduke32 will segfault.
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;; - Add ../share/dukenukem3d to the dir search list.
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;; TODO: Skip store duke3d.grp When ~/.config/eduke32/duke3d.grp is found.
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(rename-file eduke eduke-real)
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(call-with-output-file eduke
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(lambda (p)
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(format p "\
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#!~a
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mkdir -p ~~/.config/eduke32
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cd ~~/.config/eduke32
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exec -a \"$0\" ~a\
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-g \"${0%/*}\"/../~a/*.grp\
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-g \"${0%/*}\"/../~a/*.zip\
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-g \"${0%/*}\"/../~a/*.map\
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-g \"${0%/*}\"/../~a/*.con\
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-g \"${0%/*}\"/../~a/*.def\
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\"$@\"~%"
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(which "bash") eduke-real
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory)))
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(chmod eduke #o755)))))))
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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(inputs
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`(("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer)))
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("alsa-lib" ,alsa-lib)
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("glu" ,glu)
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("libvorbis" ,libvorbis)
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("libvpx" ,libvpx)
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("libxmp" ,libxmp)
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("flac" ,flac)
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("gtk+" ,gtk+-2)))
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(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
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(description "EDuke32 is a free homebrew game engine and source port of the
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classic PC first person shooter Duke Nukem 3D—Duke3D for short. A thousands
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of features and upgrades were added for regular players and additional editing
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capabilities and scripting extensions for homebrew developers and mod
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creators. EDuke32 is open source but non-free software.
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(package
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(name "eduke32")
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(version "20240316-10564-0bc78c53d")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "https://dukeworld.com/eduke32/synthesis/"
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version "/eduke32_src_" version ".tar.xz"))
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(sha256
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(base32 "1a9fw1kfriyrybjxl72b2434w3yiz2nxg6541lnyhzbdka2cp2lf"))
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(modules '((guix build utils)))
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(snippet
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;; Remove bundled libxmp and platform-specific stuff.
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#~(for-each delete-file-recursively '("platform" "source/libxmp-lite")))))
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(build-system gnu-build-system)
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(arguments
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(list #:license-file-regexp "buildlic.txt"
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#:tests? #f
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#:phases
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#~(modify-phases %standard-phases
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(add-after 'unpack 'link-license
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(lambda _
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;; Ensure the install-license-files phase can find it.
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(link "package/common/buildlic.txt" "buildlic.txt")))
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(add-after 'unpack 'unbundle-libxmp
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(lambda _
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(substitute* "Common.mak"
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(("^LIBS :=" match) (string-append match " -lxmp")))
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(with-directory-excursion "source/audiolib/src"
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(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
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'("multivoc.cpp" "xmp.cpp")))))
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(add-after 'unpack 'fix-share-path
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(lambda _
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(substitute* "source/duke3d/src/common.cpp"
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(("/usr/local/share/games") (string-append #$output "/share")))))
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(delete 'configure)
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(replace 'install
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(lambda _
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(let ((bin (string-append #$output "/bin")))
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(install-file "eduke32" bin)
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(install-file "mapster32" bin)
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(install-file "package/sdk/m32help.hlp"
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(string-append #$output "/share/eduke32"))))))))
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(inputs (list alsa-lib
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flac
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glu
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gtk+-2
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libvorbis
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libvpx
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libxmp
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sdl2
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sdl2-mixer))
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(native-inputs
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(list gdk-pixbuf pkg-config))
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(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
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(description "EDuke32 is a free homebrew game engine and source port of
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the classic PC first person shooter Duke Nukem 3D—Duke3D for short. A
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thousands of features and upgrades were added for regular players and
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additional editing capabilities and scripting extensions for homebrew
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developers and mod creators. EDuke32 is open source but non-free software.
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This package does not contain any game file. You can either install packages
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with game files or or put @file{.grp} game files manually in
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@file{~/.config/eduke32/}.")
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(home-page "https://eduke32.com/")
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(license (license:nonfree
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"https://eduke32.com/buildlic.txt")))))
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(home-page "https://eduke32.com")
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(license
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(list license:gpl2
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(license:nonfree "file://package/common/buildlic.txt")))))
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(define-public fury
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(package
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(inherit eduke32)
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(package/inherit eduke32
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(name "fury")
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(arguments
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(substitute-keyword-arguments (package-arguments eduke32)
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((#:make-flags flags ''()) `(cons* "FURY=1" ,flags))
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((#:phases phases '%standard-phases)
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`(modify-phases ,phases
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(replace 'install
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(lambda _
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(let* ((out (assoc-ref %outputs "out")))
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(install-file "fury" (string-append out "/bin"))
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(install-file "mapster32" (string-append out "/bin"))
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(install-file "package/common/buildlic.txt"
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(string-append out "/share/licenses")))
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#t))))))
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((#:make-flags flags #~'())
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#~(cons* "FURY=1" #$flags))
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((#:phases phases #~%standard-phases)
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#~(modify-phases #$phases
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(add-after 'unpack 'disable-sdl-static
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(lambda _
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(substitute* "GNUmakefile"
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(("SDL_STATIC := 1") ""))))
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(replace 'install
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(lambda _
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(install-file "fury" (string-append #$output "/bin"))))))))
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(inputs
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(alist-delete "libvpx" (package-inputs eduke32)))
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(synopsis "Game engine for the first-person shooter Ion Fury")
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(description
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(string-append
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"This is the @code{eduke32} engine built with support for the Ion Fury
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"This is the @code{eduke32} engine built with support for the Ion Fury
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game. Game data is not provided. Run @command{fury} with the option
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@option{-j} to specify the directory containing @file{fury.grp}."))))
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@option{-j} to specify the directory containing @file{fury.grp}.")))
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