gnu: eduke32, fury: Update to 20240316-10564-0bc78c53d.

* nongnu/packages/game-development.scm (eduke32, fury): Update to
20240316-10564-0bc78c53d. Rewrite to use gexps.
[arguments]: Drop unnecessary make-flags. Drop wrapper script as upstream now
handles configuration directories.
[native-inputs]: Add gdk-pixbuf to fix compilation.
[license]: Add gpl2.

Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
This commit is contained in:
Timotej Lazar 2024-04-01 12:13:57 +02:00 committed by Jonathan Brielmaier
parent b04018d38a
commit 8d047fc9a1
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@ -1,16 +1,20 @@
;;; SPDX-License-Identifier: GPL-3.0-or-later
;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
;;; Copyright © 2022 Attila Lendvai <attila@lendvai.name>
;;; Copyright © 2024 Timotej Lazar <timotej.lazar@araneo.si>
(define-module (nongnu packages game-development)
#:use-module (ice-9 match)
#:use-module (srfi srfi-1)
#:use-module ((nonguix licenses) :prefix license:)
#:use-module (guix packages)
#:use-module (nonguix build-system binary)
#:use-module (guix build-system gnu)
#:use-module (guix download)
#:use-module (guix gexp)
#:use-module (guix git-download)
#:use-module (guix utils)
#:use-module ((guix licenses) :prefix license:)
#:use-module (gnu packages audio)
#:use-module (gnu packages base)
#:use-module (gnu packages gcc)
@ -159,128 +163,95 @@ development should opt for GLSL rather than Cg.")
"https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE"))))
(define-public eduke32
;; There are no official releases.
(let ((commit "188e14622cfe5c6f63b04b989b350bf2a29a893c")
(revision "1")
(duke-nukem-3d-directory "share/dukenukem3d"))
(package
(name "eduke32")
(version (git-version "0" revision commit))
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://voidpoint.io/terminx/eduke32.git")
(commit commit)))
(file-name (git-file-name name version))
(sha256
(base32 "0wy4bppiw4q2hn0v38msrjyvj2hzfvigakc23c2wqfnbl7rm0hrz"))
;; Unbundle libxmp.
(modules '((guix build utils)))
(snippet
'(begin (delete-file-recursively "source/libxmp-lite") #t))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f
;; Add glu to rpath so that SDL can dlopen it.
#:make-flags (list (string-append "LDFLAGS=-Wl,-rpath="
(assoc-ref %build-inputs "glu") "/lib"))
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'unbundle-libxmp
(lambda _
(substitute* "GNUmakefile"
(("-I\\$\\(libxmplite_inc\\)")
(string-append "-I" (assoc-ref %build-inputs "libxmp") "/include"))
(("^ *audiolib_deps \\+= libxmplite.*$") "")
(("-logg") "-logg -lxmp"))
(with-directory-excursion "source/audiolib/src"
(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
'("multivoc.cpp" "xmp.cpp")))
#t))
(delete 'configure)
(replace 'install
(lambda* (#:key inputs outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(glu (assoc-ref inputs "glu"))
(eduke (string-append out "/bin/eduke32"))
(eduke-real (string-append out "/bin/.eduke32-real")))
;; TODO: Install custom .desktop file? Need icon.
;; See https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=eduke32.
(install-file "eduke32" (string-append out "/bin"))
(install-file "mapster32" (string-append out "/bin"))
(install-file "package/common/buildlic.txt"
(string-append out "/share/licenses"))
;; Wrap program:
;; - Make sure current directory is writable, else eduke32 will segfault.
;; - Add ../share/dukenukem3d to the dir search list.
;; TODO: Skip store duke3d.grp When ~/.config/eduke32/duke3d.grp is found.
(rename-file eduke eduke-real)
(call-with-output-file eduke
(lambda (p)
(format p "\
#!~a
mkdir -p ~~/.config/eduke32
cd ~~/.config/eduke32
exec -a \"$0\" ~a\
-g \"${0%/*}\"/../~a/*.grp\
-g \"${0%/*}\"/../~a/*.zip\
-g \"${0%/*}\"/../~a/*.map\
-g \"${0%/*}\"/../~a/*.con\
-g \"${0%/*}\"/../~a/*.def\
\"$@\"~%"
(which "bash") eduke-real
,duke-nukem-3d-directory
,duke-nukem-3d-directory
,duke-nukem-3d-directory
,duke-nukem-3d-directory
,duke-nukem-3d-directory)))
(chmod eduke #o755)))))))
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer)))
("alsa-lib" ,alsa-lib)
("glu" ,glu)
("libvorbis" ,libvorbis)
("libvpx" ,libvpx)
("libxmp" ,libxmp)
("flac" ,flac)
("gtk+" ,gtk+-2)))
(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
(description "EDuke32 is a free homebrew game engine and source port of the
classic PC first person shooter Duke Nukem 3DDuke3D for short. A thousands
of features and upgrades were added for regular players and additional editing
capabilities and scripting extensions for homebrew developers and mod
creators. EDuke32 is open source but non-free software.
(package
(name "eduke32")
(version "20240316-10564-0bc78c53d")
(source
(origin
(method url-fetch)
(uri (string-append "https://dukeworld.com/eduke32/synthesis/"
version "/eduke32_src_" version ".tar.xz"))
(sha256
(base32 "1a9fw1kfriyrybjxl72b2434w3yiz2nxg6541lnyhzbdka2cp2lf"))
(modules '((guix build utils)))
(snippet
;; Remove bundled libxmp and platform-specific stuff.
#~(for-each delete-file-recursively '("platform" "source/libxmp-lite")))))
(build-system gnu-build-system)
(arguments
(list #:license-file-regexp "buildlic.txt"
#:tests? #f
#:phases
#~(modify-phases %standard-phases
(add-after 'unpack 'link-license
(lambda _
;; Ensure the install-license-files phase can find it.
(link "package/common/buildlic.txt" "buildlic.txt")))
(add-after 'unpack 'unbundle-libxmp
(lambda _
(substitute* "Common.mak"
(("^LIBS :=" match) (string-append match " -lxmp")))
(with-directory-excursion "source/audiolib/src"
(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
'("multivoc.cpp" "xmp.cpp")))))
(add-after 'unpack 'fix-share-path
(lambda _
(substitute* "source/duke3d/src/common.cpp"
(("/usr/local/share/games") (string-append #$output "/share")))))
(delete 'configure)
(replace 'install
(lambda _
(let ((bin (string-append #$output "/bin")))
(install-file "eduke32" bin)
(install-file "mapster32" bin)
(install-file "package/sdk/m32help.hlp"
(string-append #$output "/share/eduke32"))))))))
(inputs (list alsa-lib
flac
glu
gtk+-2
libvorbis
libvpx
libxmp
sdl2
sdl2-mixer))
(native-inputs
(list gdk-pixbuf pkg-config))
(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
(description "EDuke32 is a free homebrew game engine and source port of
the classic PC first person shooter Duke Nukem 3DDuke3D for short. A
thousands of features and upgrades were added for regular players and
additional editing capabilities and scripting extensions for homebrew
developers and mod creators. EDuke32 is open source but non-free software.
This package does not contain any game file. You can either install packages
with game files or or put @file{.grp} game files manually in
@file{~/.config/eduke32/}.")
(home-page "https://eduke32.com/")
(license (license:nonfree
"https://eduke32.com/buildlic.txt")))))
(home-page "https://eduke32.com")
(license
(list license:gpl2
(license:nonfree "file://package/common/buildlic.txt")))))
(define-public fury
(package
(inherit eduke32)
(package/inherit eduke32
(name "fury")
(arguments
(substitute-keyword-arguments (package-arguments eduke32)
((#:make-flags flags ''()) `(cons* "FURY=1" ,flags))
((#:phases phases '%standard-phases)
`(modify-phases ,phases
(replace 'install
(lambda _
(let* ((out (assoc-ref %outputs "out")))
(install-file "fury" (string-append out "/bin"))
(install-file "mapster32" (string-append out "/bin"))
(install-file "package/common/buildlic.txt"
(string-append out "/share/licenses")))
#t))))))
((#:make-flags flags #~'())
#~(cons* "FURY=1" #$flags))
((#:phases phases #~%standard-phases)
#~(modify-phases #$phases
(add-after 'unpack 'disable-sdl-static
(lambda _
(substitute* "GNUmakefile"
(("SDL_STATIC := 1") ""))))
(replace 'install
(lambda _
(install-file "fury" (string-append #$output "/bin"))))))))
(inputs
(alist-delete "libvpx" (package-inputs eduke32)))
(synopsis "Game engine for the first-person shooter Ion Fury")
(description
(string-append
"This is the @code{eduke32} engine built with support for the Ion Fury
"This is the @code{eduke32} engine built with support for the Ion Fury
game. Game data is not provided. Run @command{fury} with the option
@option{-j} to specify the directory containing @file{fury.grp}."))))
@option{-j} to specify the directory containing @file{fury.grp}.")))