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nongnu: libsteam: Modernize and fix validate-runpath call.
* nongnu/packages/game-development.scm (libsteam)[arguments]: Enable validate-runpath check and adjust patchelf-plan and install-plan. [inputs]: Change to new style. Add glibc. Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
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1 changed files with 4 additions and 5 deletions
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@ -1,5 +1,6 @@
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;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2022 Attila Lendvai <attila@lendvai.name>
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;;;
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;;; This file is not part of GNU Guix.
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;;;
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@ -147,12 +148,10 @@ development should opt for GLSL rather than Cg.")
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(supported-systems '("i686-linux" "x86_64-linux"))
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(arguments
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`(#:system "i686-linux"
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#:validate-runpath? #f ; TODO: Why doesn't it pass?
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#:patchelf-plan
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`(("libsteam_api.so"
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("gcc:lib")))
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`(("libsteam_api.so" ("gcc" "glibc")))
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#:install-plan
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`(("." ("steam") "lib/"))
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`(("libsteam_api.so" "lib/"))
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#:phases
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(modify-phases %standard-phases
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(replace 'unpack
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@ -167,7 +166,7 @@ development should opt for GLSL rather than Cg.")
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(string-append out "/lib/libsteam_api.so.1")))
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#t)))))
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(inputs
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`(("gcc:lib" ,gcc "lib")))
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(list (list gcc "lib") glibc))
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(home-page "https://developer.valvesoftware.com/wiki/SDK2013_GettingStarted")
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(synopsis "Redistribution binary needed by some video games")
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(description "")
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