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nongnu: firefox: Fix CVE-2024-9680.
* nongnu/packages/patches/firefox-CVE-2024-9680.patch: New file. * nongnu/packages/mozilla.scm (firefox)[source]<patches>: Add it. (%firefox-build-id): Update. Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
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2 changed files with 252 additions and 1 deletions
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@ -23,6 +23,8 @@
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;;; Copyright © 2023 Tomas Volf <wolf@wolfsden.cz>
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(define-module (nongnu packages mozilla)
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#:use-module (srfi srfi-26)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system cargo)
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#:use-module (guix build-system trivial)
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@ -522,7 +524,7 @@ MOZ_ENABLE_WAYLAND=1 exec ~a $@\n"
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;; Update this id with every firefox update to its release date.
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;; It's used for cache validation and therefore can lead to strange bugs.
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(define %firefox-build-id "20240916090945")
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(define %firefox-build-id "20241010233931")
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(define-public firefox
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(package
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@ -534,6 +536,11 @@ MOZ_ENABLE_WAYLAND=1 exec ~a $@\n"
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(method url-fetch)
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(uri (string-append "https://archive.mozilla.org/pub/firefox/releases/"
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version "/source/firefox-" version ".source.tar.xz"))
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(patches
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(list (search-path
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(map (cut string-append <> "/nongnu/packages/patches")
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%load-path)
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"firefox-CVE-2024-9680.patch")))
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(sha256
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(base32 "0w4z3fq5zhm63a0wmhvmqrj263bvy962dir25q3z0x5hx6hjawh2"))))
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(arguments
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244
nongnu/packages/patches/firefox-CVE-2024-9680.patch
Normal file
244
nongnu/packages/patches/firefox-CVE-2024-9680.patch
Normal file
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@ -0,0 +1,244 @@
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Patch fetched from https://hg.mozilla.org/releases/mozilla-release/rev/d2a21d941ed5a73a37b3446caa4a49e74ffe854b
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# HG changeset patch
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# User Emilio Cobos Álvarez <emilio@crisal.io>
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# Date 1728404712 0
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# Node ID d2a21d941ed5a73a37b3446caa4a49e74ffe854b
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# Parent ca8fc4093e5d03c1a9e4482a95409d59cbafb017
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Bug 1923344 - r=smaug, a=dsmith
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Differential Revision: https://phabricator.services.mozilla.com/D224958
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diff --git a/dom/animation/AnimationTimeline.cpp b/dom/animation/AnimationTimeline.cpp
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--- a/dom/animation/AnimationTimeline.cpp
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+++ b/dom/animation/AnimationTimeline.cpp
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@@ -35,71 +35,64 @@ AnimationTimeline::AnimationTimeline(nsI
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MOZ_ASSERT(mWindow);
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}
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AnimationTimeline::~AnimationTimeline() { mAnimationOrder.clear(); }
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bool AnimationTimeline::Tick(TickState& aState) {
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bool needsTicks = false;
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- nsTArray<Animation*> animationsToRemove;
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-
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- for (Animation* animation = mAnimationOrder.getFirst(); animation;
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- animation =
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- static_cast<LinkedListElement<Animation>*>(animation)->getNext()) {
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+ AutoTArray<RefPtr<Animation>, 32> animationsToTick;
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+ for (Animation* animation : mAnimationOrder) {
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MOZ_ASSERT(mAnimations.Contains(animation),
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"The sampling order list should be a subset of the hashset");
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MOZ_ASSERT(!animation->IsHiddenByContentVisibility(),
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"The sampling order list should not contain any animations "
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"that are hidden by content-visibility");
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+ animationsToTick.AppendElement(animation);
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+ }
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+ for (Animation* animation : animationsToTick) {
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// Skip any animations that are longer need associated with this timeline.
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if (animation->GetTimeline() != this) {
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- // If animation has some other timeline, it better not be also in the
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- // animation list of this timeline object!
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- MOZ_ASSERT(!animation->GetTimeline());
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- animationsToRemove.AppendElement(animation);
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+ RemoveAnimation(animation);
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continue;
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}
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needsTicks |= animation->NeedsTicks();
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- // Even if |animation| doesn't need future ticks, we should still
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- // Tick it this time around since it might just need a one-off tick in
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- // order to dispatch events.
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+ // Even if |animation| doesn't need future ticks, we should still Tick it
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+ // this time around since it might just need a one-off tick in order to
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+ // queue events.
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animation->Tick(aState);
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-
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if (!animation->NeedsTicks()) {
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- animationsToRemove.AppendElement(animation);
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+ RemoveAnimation(animation);
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}
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}
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- for (Animation* animation : animationsToRemove) {
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- RemoveAnimation(animation);
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- }
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-
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return needsTicks;
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}
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void AnimationTimeline::NotifyAnimationUpdated(Animation& aAnimation) {
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if (mAnimations.EnsureInserted(&aAnimation)) {
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if (aAnimation.GetTimeline() && aAnimation.GetTimeline() != this) {
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aAnimation.GetTimeline()->RemoveAnimation(&aAnimation);
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}
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if (!aAnimation.IsHiddenByContentVisibility()) {
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mAnimationOrder.insertBack(&aAnimation);
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}
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}
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}
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void AnimationTimeline::RemoveAnimation(Animation* aAnimation) {
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- MOZ_ASSERT(!aAnimation->GetTimeline() || aAnimation->GetTimeline() == this);
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- if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList()) {
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+ if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList() &&
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+ MOZ_LIKELY(!aAnimation->GetTimeline() ||
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+ aAnimation->GetTimeline() == this)) {
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+ static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
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MOZ_ASSERT(mAnimations.Contains(aAnimation),
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"The sampling order list should be a subset of the hashset");
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- static_cast<LinkedListElement<Animation>*>(aAnimation)->remove();
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}
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mAnimations.Remove(aAnimation);
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}
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void AnimationTimeline::NotifyAnimationContentVisibilityChanged(
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Animation* aAnimation, bool aIsVisible) {
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bool inList =
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static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList();
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diff --git a/dom/animation/DocumentTimeline.cpp b/dom/animation/DocumentTimeline.cpp
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--- a/dom/animation/DocumentTimeline.cpp
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+++ b/dom/animation/DocumentTimeline.cpp
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@@ -155,17 +155,22 @@ void DocumentTimeline::NotifyAnimationUp
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"We should not register with the refresh driver if we are not"
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" in the document's list of timelines");
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refreshDriver->EnsureAnimationUpdate();
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}
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}
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}
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void DocumentTimeline::TriggerAllPendingAnimationsNow() {
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+ AutoTArray<RefPtr<Animation>, 32> animationsToTrigger;
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for (Animation* animation : mAnimationOrder) {
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+ animationsToTrigger.AppendElement(animation);
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+ }
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+
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+ for (Animation* animation : animationsToTrigger) {
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animation->TryTriggerNow();
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}
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}
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void DocumentTimeline::WillRefresh() {
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if (!mDocument->GetPresShell()) {
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// If we're not displayed, don't tick animations.
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return;
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@@ -183,19 +188,16 @@ void DocumentTimeline::WillRefresh() {
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}
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// We already assert that GetRefreshDriver() is non-null at the beginning
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// of this function but we check it again here to be sure that ticking
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// animations does not have any side effects that cause us to lose the
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// connection with the refresh driver, such as triggering the destruction
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// of mDocument's PresShell.
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if (nsRefreshDriver* refreshDriver = GetRefreshDriver()) {
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refreshDriver->EnsureAnimationUpdate();
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- } else {
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- MOZ_ASSERT_UNREACHABLE(
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- "Refresh driver should still be valid at end of WillRefresh");
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}
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}
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void DocumentTimeline::RemoveAnimation(Animation* aAnimation) {
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AnimationTimeline::RemoveAnimation(aAnimation);
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}
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void DocumentTimeline::NotifyAnimationContentVisibilityChanged(
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diff --git a/dom/animation/ScrollTimelineAnimationTracker.cpp b/dom/animation/ScrollTimelineAnimationTracker.cpp
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--- a/dom/animation/ScrollTimelineAnimationTracker.cpp
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+++ b/dom/animation/ScrollTimelineAnimationTracker.cpp
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@@ -8,23 +8,20 @@
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#include "mozilla/dom/Document.h"
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namespace mozilla {
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NS_IMPL_CYCLE_COLLECTION(ScrollTimelineAnimationTracker, mPendingSet, mDocument)
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void ScrollTimelineAnimationTracker::TriggerPendingAnimations() {
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- for (auto iter = mPendingSet.begin(), end = mPendingSet.end(); iter != end;
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- ++iter) {
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- dom::Animation* animation = *iter;
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-
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+ for (RefPtr<dom::Animation>& animation :
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+ ToTArray<AutoTArray<RefPtr<dom::Animation>, 32>>(mPendingSet)) {
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MOZ_ASSERT(animation->GetTimeline() &&
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!animation->GetTimeline()->IsMonotonicallyIncreasing());
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-
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// FIXME: Trigger now may not be correct because the spec says:
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// If a user agent determines that animation is immediately ready, it may
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// schedule the task (i.e. ResumeAt()) as a microtask such that it runs at
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// the next microtask checkpoint, but it must not perform the task
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// synchronously.
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// Note: So, for now, we put the animation into the tracker, and trigger
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// them immediately until the frames are ready. Using TriggerOnNextTick()
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// for scroll-driven animations may have issues because we don't tick if
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@@ -34,15 +31,13 @@ void ScrollTimelineAnimationTracker::Tri
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// inactive. It's pretty hard to tell its future status, for example, it's
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// possible that the scroll container is in display:none subtree but the
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// animating element isn't the subtree, then we need to keep tracking the
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// situation until the scroll container gets framed. so in general we make
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// this animation be pending (i.e. not ready) if its scroll-timeline is
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// inactive, and this also matches the current spec definition.
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continue;
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}
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-
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- // Note: Remove() is legitimately called once per entry during the loop.
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- mPendingSet.Remove(iter);
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+ mPendingSet.Remove(animation);
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}
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}
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} // namespace mozilla
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diff --git a/layout/base/nsRefreshDriver.cpp b/layout/base/nsRefreshDriver.cpp
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--- a/layout/base/nsRefreshDriver.cpp
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+++ b/layout/base/nsRefreshDriver.cpp
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@@ -2290,18 +2290,25 @@ void nsRefreshDriver::DetermineProximity
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ShouldCollect);
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for (const RefPtr<Document>& doc : documents) {
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MOZ_KnownLive(doc)->DetermineProximityToViewportAndNotifyResizeObservers();
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}
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}
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static CallState UpdateAndReduceAnimations(Document& aDocument) {
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- for (DocumentTimeline* timeline : aDocument.Timelines()) {
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- timeline->WillRefresh();
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+ {
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+ AutoTArray<RefPtr<DocumentTimeline>, 32> timelinesToTick;
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+ for (DocumentTimeline* timeline : aDocument.Timelines()) {
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+ timelinesToTick.AppendElement(timeline);
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+ }
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+
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+ for (DocumentTimeline* tl : timelinesToTick) {
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+ tl->WillRefresh();
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+ }
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}
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if (nsPresContext* pc = aDocument.GetPresContext()) {
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if (pc->EffectCompositor()->NeedsReducing()) {
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pc->EffectCompositor()->ReduceAnimations();
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}
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}
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aDocument.EnumerateSubDocuments(UpdateAndReduceAnimations);
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@@ -2321,17 +2328,18 @@ void nsRefreshDriver::UpdateAnimationsAn
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// run these, however, until we have fully updated the animation state. As
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// per the "update animations and send events" procedure[1], we should
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// remove replaced animations and then run these microtasks before
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// dispatching the corresponding animation events.
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//
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// [1]:
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// https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events
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nsAutoMicroTask mt;
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- UpdateAndReduceAnimations(*mPresContext->Document());
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+ RefPtr doc = mPresContext->Document();
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+ UpdateAndReduceAnimations(*doc);
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}
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// Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as
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// a RefPtr<> array since each AnimationEventDispatcher might be destroyed
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// during processing the previous dispatcher.
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AutoTArray<RefPtr<AnimationEventDispatcher>, 16> dispatchers;
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dispatchers.AppendElements(mAnimationEventFlushObservers);
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mAnimationEventFlushObservers.Clear();
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