* nongnu/packages/game-development.scm (eduke32, fury): Update to
20240316-10564-0bc78c53d. Rewrite to use gexps.
[arguments]: Drop unnecessary make-flags. Drop wrapper script as upstream now
handles configuration directories.
[native-inputs]: Add gdk-pixbuf to fix compilation.
[license]: Add gpl2.
Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
The binary-unpack phase suffered from a problem for unknown binary file
extensions, see: !336 (comment 1709385147) . This patch fixes the
incorrect behavior by effectively restoring the state of the directory
tree before the phase.
* nonguix/build/binary-build-system.scm (binary-unpack): Restore the
environment as it was before this phase.
* nongnu/packages/clojure.scm (clj-kondo)[arguments]: No longer delete
'binary-unpack phase.
* nongnu/packages/game-development.scm (libsteam)[arguments]: dito.
Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
* nongnu/packages/game-development.scm (libsteam)[arguments]: Enable
validate-runpath check and adjust patchelf-plan and install-plan.
[inputs]: Change to new style. Add glibc.
Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
Since commit 2073b55, Guix uses CPLUS_INCLUDE_PATH to find system
headers. Overriding this variable caused a compile failure. The package builds
fine without it, so just drop it.
* nongnu/packages/game-development.scm (eduke32)[arguments]: Drop ‘set-sdl-paths’ phase.
Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
* nongnu/packages/game-development.scm (nvidia-cg-toolkit): Extract the
different archive sources.
Set the supported-systems to i686-linux and x86_64-linux.