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da984ee8ef
* nongnu/packages/game-development.scm (fury): New variable.
310 lines
12 KiB
Scheme
310 lines
12 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
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;;;
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;;; This file is not part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (nongnu packages game-development)
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#:use-module (ice-9 match)
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#:use-module ((nonguix licenses) :prefix license:)
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#:use-module (guix packages)
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#:use-module (nonguix build-system binary)
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#:use-module (guix build-system gnu)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (guix utils)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages base)
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#:use-module (gnu packages gcc)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages video)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages xorg))
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(define nvidia-cg-toolkit-version "3.1")
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(define nvidia-cg-toolkit-date "April2012")
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(define nvidia-cg-toolkit-i686-archive
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(origin
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(method url-fetch)
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(uri
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(string-append "http://developer.download.nvidia.com/cg/Cg_"
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nvidia-cg-toolkit-version
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"/Cg-" nvidia-cg-toolkit-version "_" nvidia-cg-toolkit-date "_"
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"x86" ".tgz"))
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(sha256
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(base32 "0yc8n6vpqyb6qhcv5kwvr3h21ya271fi930fvd98hlkg8cg5kwyf"))))
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(define nvidia-cg-toolkit-x86_64-archive
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(origin
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(method url-fetch)
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(uri
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(string-append "http://developer.download.nvidia.com/cg/Cg_"
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nvidia-cg-toolkit-version
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"/Cg-" nvidia-cg-toolkit-version "_" nvidia-cg-toolkit-date "_"
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"x86_64" ".tgz"))
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(sha256
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(base32 "0y4qms4lm9xiix93g45337rx5nrp0y3gb0x0avyv7l9qrkk03zz8"))))
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(define (lib)
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(if (string=? (or (%current-target-system) (%current-system)) "x86_64-linux")
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"lib64" "lib"))
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(define-public nvidia-cg-toolkit
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(package
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(name "nvidia-cg-toolkit")
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(version nvidia-cg-toolkit-version)
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(source #f)
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(build-system binary-build-system)
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(arguments
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`(#:strip-binaries? #f ; Fails with "allocated section `.dynstr' not in segment".
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#:patchelf-plan
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`(("bin/cgc"
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("glibc" "out"))
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("bin/cginfo"
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("gcc:lib" "glibc"))
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("bin/cgfxcat"
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("out" "glibc" "glu" "mesa" "libice" "libsm"
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"libxmu" "libxt" "libxi" "libxext" "libx11"))
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(,,(string-append (lib) "/libCg.so")
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("glibc"))
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(,,(string-append (lib) "/libCgGL.so")
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("out" "glibc")))
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#:install-plan
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`(("bin" "./")
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(,,(lib) "lib")
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("include" "./")
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("local/" "share/"))
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#:phases
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(modify-phases %standard-phases
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(replace 'unpack
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(lambda* (#:key inputs #:allow-other-keys)
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(let ((archive (assoc-ref inputs "nvidia-cg-toolkit-archive")))
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(invoke "tar" "xf" archive)
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(chdir "usr")
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#t))))))
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(native-inputs
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`(("nvidia-cg-toolkit-archive"
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,(match (or (%current-target-system) (%current-system))
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("x86_64-linux" nvidia-cg-toolkit-x86_64-archive)
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(_ nvidia-cg-toolkit-i686-archive)))))
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(inputs
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`(("gcc:lib" ,gcc "lib")
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("glibc" ,glibc)
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("glu" ,glu)
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("libice" ,libice)
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("libsm" ,libsm)
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("libxmu" ,libxmu)
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("libxt" ,libxt)
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("libxi" ,libxi)
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("libxext" ,libxext)
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("libx11" ,libx11)))
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(home-page "https://developer.nvidia.com/cg-toolkit")
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(synopsis "High-level shading language")
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(description "NVIDIA introduced programmable shading with Cg, which
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supported dozens of different OpenGL and DirectX profile targets. It allowed
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developers to incorporate interactive effects within 3D applications and share
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them among other Cg applications, across graphics APIs, and most operating
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systems as well as balance effect complexities with client GPU capabilities.
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The Cg Toolkit is a legacy NVIDIA toolkit no longer under active development
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or support. It is not recommended using it in new development projects
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because future hardware features may not be supported. Going forward, new
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development should opt for GLSL rather than Cg.")
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(supported-systems '("i686-linux" "x86_64-linux"))
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(license (license:nonfree "file://share/Cg/docs/license.txt"))))
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(define-public libsteam
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(package
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(name "libsteam")
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(version "2013")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "https://github.com/ValveSoftware/source-sdk-"
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version
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"/raw/master/sp/src/lib/public/linux32/libsteam_api.so"))
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(sha256
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(base32
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"1ivxvikm8i6mmmqvib8j5m7g5n1cdlki2sf4v7g13c7xba7aj438"))))
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(build-system binary-build-system)
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(supported-systems '("i686-linux" "x86_64-linux"))
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(arguments
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`(#:system "i686-linux"
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#:validate-runpath? #f ; TODO: Why doesn't it pass?
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#:patchelf-plan
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`(("libsteam_api.so"
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("gcc:lib")))
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#:install-plan
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`(("." ("steam") "lib/"))
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#:phases
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(modify-phases %standard-phases
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(replace 'unpack
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(lambda* (#:key inputs #:allow-other-keys)
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(copy-file (assoc-ref inputs "source") "libsteam_api.so")
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(chmod "libsteam_api.so" #o644)
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#t))
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(add-after 'install 'symlink
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(lambda* (#:key outputs #:allow-other-keys)
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(let ((out (assoc-ref outputs "out")))
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(symlink (string-append out "/lib/libsteam_api.so")
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(string-append out "/lib/libsteam_api.so.1")))
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#t)))))
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(inputs
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`(("gcc:lib" ,gcc "lib")))
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(home-page "https://developer.valvesoftware.com/wiki/SDK2013_GettingStarted")
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(synopsis "Redistribution binary needed by some video games")
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(description "")
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(license (license:nonfree
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"https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE"))))
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(define-public eduke32
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;; There are no official releases.
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(let ((commit "26f683cadb3ca731cb8f19ae011cd6431f276827")
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(revision "0")
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(duke-nukem-3d-directory "share/dukenukem3d"))
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(package
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(name "eduke32")
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(version (git-version "0" revision commit))
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(source
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(origin
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(method git-fetch)
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(uri (git-reference
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(url "https://voidpoint.io/terminx/eduke32.git")
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(commit commit)))
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(file-name (git-file-name name version))
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(sha256
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(base32 "15y8p35wbb83k3yh4ydpibf64maqnmbqmw89dinlfhllcdm9154n"))
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;; Unbundle libxmp.
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(modules '((guix build utils)))
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(snippet
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'(begin (delete-file-recursively "source/libxmp-lite") #t))))
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(build-system gnu-build-system)
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(arguments
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`(#:tests? #f
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;; Add glu to rpath so that SDL can dlopen it.
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#:make-flags (list (string-append "LDFLAGS=-Wl,-rpath="
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(assoc-ref %build-inputs "glu") "/lib"))
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'unbundle-libxmp
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(lambda _
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(substitute* "GNUmakefile"
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(("-I\\$\\(libxmplite_inc\\)")
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(string-append "-I" (assoc-ref %build-inputs "libxmp") "/include"))
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(("^ *audiolib_deps \\+= libxmplite.*$") "")
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(("-logg") "-logg -lxmp"))
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(with-directory-excursion "source/audiolib/src"
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(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
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'("multivoc.cpp" "xmp.cpp")))
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#t))
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(delete 'configure)
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(add-after 'set-paths 'set-sdl-paths
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;; The makefile adds the output of `sdl2-config --cflags` to the
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;; compiler flags, but sdl2-config gives us the wrong directory to
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;; include. We have to add the SDL2 header directory ourselves.
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(lambda* (#:key inputs #:allow-other-keys)
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(pk (assoc-ref inputs "sdl-union"))
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(setenv "CPLUS_INCLUDE_PATH"
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(string-append (assoc-ref inputs "sdl-union")
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"/include/SDL2"))
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#t))
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(replace 'install
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(lambda* (#:key inputs outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(glu (assoc-ref inputs "glu"))
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(eduke (string-append out "/bin/eduke32"))
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(eduke-real (string-append out "/bin/.eduke32-real")))
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;; TODO: Install custom .desktop file? Need icon.
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;; See https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=eduke32.
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(install-file "eduke32" (string-append out "/bin"))
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(install-file "mapster32" (string-append out "/bin"))
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(install-file "package/common/buildlic.txt"
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(string-append out "/share/licenses"))
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;; Wrap program:
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;; - Make sure current directory is writable, else eduke32 will segfault.
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;; - Add ../share/dukenukem3d to the dir search list.
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;; TODO: Skip store duke3d.grp When ~/.config/eduke32/duke3d.grp is found.
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(rename-file eduke eduke-real)
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(call-with-output-file eduke
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(lambda (p)
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(format p "\
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#!~a
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mkdir -p ~~/.config/eduke32
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cd ~~/.config/eduke32
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exec -a \"$0\" ~a\
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-g \"${0%/*}\"/../~a/*.grp\
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-g \"${0%/*}\"/../~a/*.zip\
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-g \"${0%/*}\"/../~a/*.map\
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-g \"${0%/*}\"/../~a/*.con\
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-g \"${0%/*}\"/../~a/*.def\
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\"$@\"~%"
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(which "bash") eduke-real
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory
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,duke-nukem-3d-directory)))
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(chmod eduke #o755)))))))
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(native-inputs
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`(("pkg-config" ,pkg-config)))
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(inputs
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`(("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer)))
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("glu" ,glu)
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("libvorbis" ,libvorbis)
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("libvpx" ,libvpx)
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("libxmp" ,libxmp)
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("flac" ,flac)
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("gtk+" ,gtk+-2)))
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(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
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(description "EDuke32 is a free homebrew game engine and source port of the
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classic PC first person shooter Duke Nukem 3D—Duke3D for short. A thousands
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of features and upgrades were added for regular players and additional editing
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capabilities and scripting extensions for homebrew developers and mod
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creators. EDuke32 is open source but non-free software.
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This package does not contain any game file. You can either install packages
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with game files or or put @file{.grp} game files manually in
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@file{~/.config/eduke32/}.")
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(home-page "https://eduke32.com/")
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(license (license:nonfree
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"https://eduke32.com/buildlic.txt")))))
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(define-public fury
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(package
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(inherit eduke32)
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(name "fury")
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(arguments
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(substitute-keyword-arguments (package-arguments eduke32)
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((#:make-flags flags ''()) `(cons* "FURY=1" ,flags))
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((#:phases phases '%standard-phases)
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`(modify-phases ,phases
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(replace 'install
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(lambda _
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(let* ((out (assoc-ref %outputs "out")))
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(install-file "fury" (string-append out "/bin"))
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(install-file "mapster32" (string-append out "/bin"))
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(install-file "package/common/buildlic.txt"
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(string-append out "/share/licenses")))
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#t))))))
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(synopsis "Game engine for the first-person shooter Ion Fury")
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(description
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(string-append
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"This is the @code{eduke32} engine built with support for the Ion Fury
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game. Game data is not provided. Run @command{fury} with the option
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@option{-j} to specify the directory containing @file{fury.grp}."))))
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