mirror of
https://gitlab.com/nonguix/nonguix.git
synced 2024-11-22 16:38:09 +01:00
8956906f6b
The new unpack-binary phase seems to not harmonize with patchelf always: https://gitlab.com/nonguix/nonguix/-/merge_requests/336#note_1709385147 * nongnu/packages/game-development.scm (libsteam)[arguments]: Delete 'binary-unpack for now.
287 lines
11 KiB
Scheme
287 lines
11 KiB
Scheme
;;; SPDX-License-Identifier: GPL-3.0-or-later
|
|
;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
|
|
;;; Copyright © 2022 Attila Lendvai <attila@lendvai.name>
|
|
|
|
(define-module (nongnu packages game-development)
|
|
#:use-module (ice-9 match)
|
|
#:use-module ((nonguix licenses) :prefix license:)
|
|
#:use-module (guix packages)
|
|
#:use-module (nonguix build-system binary)
|
|
#:use-module (guix build-system gnu)
|
|
#:use-module (guix download)
|
|
#:use-module (guix git-download)
|
|
#:use-module (guix utils)
|
|
#:use-module (gnu packages audio)
|
|
#:use-module (gnu packages base)
|
|
#:use-module (gnu packages gcc)
|
|
#:use-module (gnu packages gl)
|
|
#:use-module (gnu packages gtk)
|
|
#:use-module (gnu packages linux)
|
|
#:use-module (gnu packages pkg-config)
|
|
#:use-module (gnu packages sdl)
|
|
#:use-module (gnu packages video)
|
|
#:use-module (gnu packages xiph)
|
|
#:use-module (gnu packages xorg))
|
|
|
|
(define nvidia-cg-toolkit-version "3.1")
|
|
(define nvidia-cg-toolkit-date "April2012")
|
|
|
|
(define nvidia-cg-toolkit-i686-archive
|
|
(origin
|
|
(method url-fetch)
|
|
(uri
|
|
(string-append "http://developer.download.nvidia.com/cg/Cg_"
|
|
nvidia-cg-toolkit-version
|
|
"/Cg-" nvidia-cg-toolkit-version "_" nvidia-cg-toolkit-date "_"
|
|
"x86" ".tgz"))
|
|
(sha256
|
|
(base32 "0yc8n6vpqyb6qhcv5kwvr3h21ya271fi930fvd98hlkg8cg5kwyf"))))
|
|
|
|
(define nvidia-cg-toolkit-x86_64-archive
|
|
(origin
|
|
(method url-fetch)
|
|
(uri
|
|
(string-append "http://developer.download.nvidia.com/cg/Cg_"
|
|
nvidia-cg-toolkit-version
|
|
"/Cg-" nvidia-cg-toolkit-version "_" nvidia-cg-toolkit-date "_"
|
|
"x86_64" ".tgz"))
|
|
(sha256
|
|
(base32 "0y4qms4lm9xiix93g45337rx5nrp0y3gb0x0avyv7l9qrkk03zz8"))))
|
|
|
|
(define (lib)
|
|
(if (string=? (or (%current-target-system) (%current-system)) "x86_64-linux")
|
|
"lib64" "lib"))
|
|
|
|
(define-public nvidia-cg-toolkit
|
|
(package
|
|
(name "nvidia-cg-toolkit")
|
|
(version nvidia-cg-toolkit-version)
|
|
(source #f)
|
|
(build-system binary-build-system)
|
|
(arguments
|
|
`(#:strip-binaries? #f ; Fails with "allocated section `.dynstr' not in segment".
|
|
#:patchelf-plan
|
|
`(("bin/cgc"
|
|
("glibc" "out"))
|
|
("bin/cginfo"
|
|
("gcc:lib" "glibc"))
|
|
("bin/cgfxcat"
|
|
("out" "glibc" "glu" "mesa" "libice" "libsm"
|
|
"libxmu" "libxt" "libxi" "libxext" "libx11"))
|
|
(,,(string-append (lib) "/libCg.so")
|
|
("glibc"))
|
|
(,,(string-append (lib) "/libCgGL.so")
|
|
("out" "glibc")))
|
|
#:install-plan
|
|
`(("bin" "./")
|
|
(,,(lib) "lib")
|
|
("include" "./")
|
|
("local/" "share/"))
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(replace 'unpack
|
|
(lambda* (#:key inputs #:allow-other-keys)
|
|
(let ((archive (assoc-ref inputs "nvidia-cg-toolkit-archive")))
|
|
(invoke "tar" "xf" archive)
|
|
(chdir "usr")
|
|
#t))))))
|
|
(native-inputs
|
|
`(("nvidia-cg-toolkit-archive"
|
|
,(match (or (%current-target-system) (%current-system))
|
|
("x86_64-linux" nvidia-cg-toolkit-x86_64-archive)
|
|
(_ nvidia-cg-toolkit-i686-archive)))))
|
|
(inputs
|
|
`(("gcc:lib" ,gcc "lib")
|
|
("glibc" ,glibc)
|
|
("glu" ,glu)
|
|
("libice" ,libice)
|
|
("libsm" ,libsm)
|
|
("libxmu" ,libxmu)
|
|
("libxt" ,libxt)
|
|
("libxi" ,libxi)
|
|
("libxext" ,libxext)
|
|
("libx11" ,libx11)))
|
|
(home-page "https://developer.nvidia.com/cg-toolkit")
|
|
(synopsis "High-level shading language")
|
|
(description "NVIDIA introduced programmable shading with Cg, which
|
|
supported dozens of different OpenGL and DirectX profile targets. It allowed
|
|
developers to incorporate interactive effects within 3D applications and share
|
|
them among other Cg applications, across graphics APIs, and most operating
|
|
systems as well as balance effect complexities with client GPU capabilities.
|
|
|
|
The Cg Toolkit is a legacy NVIDIA toolkit no longer under active development
|
|
or support. It is not recommended using it in new development projects
|
|
because future hardware features may not be supported. Going forward, new
|
|
development should opt for GLSL rather than Cg.")
|
|
(supported-systems '("i686-linux" "x86_64-linux"))
|
|
(license (license:nonfree "file://share/Cg/docs/license.txt"))))
|
|
|
|
(define-public libsteam
|
|
(package
|
|
(name "libsteam")
|
|
(version "2013")
|
|
(source
|
|
(origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/ValveSoftware/source-sdk-"
|
|
version
|
|
"/raw/master/sp/src/lib/public/linux32/libsteam_api.so"))
|
|
(sha256
|
|
(base32
|
|
"1ivxvikm8i6mmmqvib8j5m7g5n1cdlki2sf4v7g13c7xba7aj438"))))
|
|
(build-system binary-build-system)
|
|
(supported-systems '("i686-linux" "x86_64-linux"))
|
|
(arguments
|
|
`(#:system "i686-linux"
|
|
#:patchelf-plan
|
|
`(("libsteam_api.so" ("gcc" "glibc")))
|
|
#:install-plan
|
|
`(("libsteam_api.so" "lib/"))
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(replace 'unpack
|
|
(lambda* (#:key inputs #:allow-other-keys)
|
|
(copy-file (assoc-ref inputs "source") "libsteam_api.so")
|
|
(chmod "libsteam_api.so" #o644)
|
|
#t))
|
|
(delete 'binary-unpack)
|
|
(add-after 'install 'symlink
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(symlink (string-append out "/lib/libsteam_api.so")
|
|
(string-append out "/lib/libsteam_api.so.1")))
|
|
#t)))))
|
|
(inputs
|
|
(list (list gcc "lib") glibc))
|
|
(home-page "https://developer.valvesoftware.com/wiki/SDK2013_GettingStarted")
|
|
(synopsis "Redistribution binary needed by some video games")
|
|
(description "")
|
|
(license (license:nonfree
|
|
"https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE"))))
|
|
|
|
(define-public eduke32
|
|
;; There are no official releases.
|
|
(let ((commit "188e14622cfe5c6f63b04b989b350bf2a29a893c")
|
|
(revision "1")
|
|
(duke-nukem-3d-directory "share/dukenukem3d"))
|
|
(package
|
|
(name "eduke32")
|
|
(version (git-version "0" revision commit))
|
|
(source
|
|
(origin
|
|
(method git-fetch)
|
|
(uri (git-reference
|
|
(url "https://voidpoint.io/terminx/eduke32.git")
|
|
(commit commit)))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32 "0wy4bppiw4q2hn0v38msrjyvj2hzfvigakc23c2wqfnbl7rm0hrz"))
|
|
;; Unbundle libxmp.
|
|
(modules '((guix build utils)))
|
|
(snippet
|
|
'(begin (delete-file-recursively "source/libxmp-lite") #t))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
`(#:tests? #f
|
|
;; Add glu to rpath so that SDL can dlopen it.
|
|
#:make-flags (list (string-append "LDFLAGS=-Wl,-rpath="
|
|
(assoc-ref %build-inputs "glu") "/lib"))
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'unbundle-libxmp
|
|
(lambda _
|
|
(substitute* "GNUmakefile"
|
|
(("-I\\$\\(libxmplite_inc\\)")
|
|
(string-append "-I" (assoc-ref %build-inputs "libxmp") "/include"))
|
|
(("^ *audiolib_deps \\+= libxmplite.*$") "")
|
|
(("-logg") "-logg -lxmp"))
|
|
(with-directory-excursion "source/audiolib/src"
|
|
(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
|
|
'("multivoc.cpp" "xmp.cpp")))
|
|
#t))
|
|
(delete 'configure)
|
|
(replace 'install
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(let* ((out (assoc-ref outputs "out"))
|
|
(glu (assoc-ref inputs "glu"))
|
|
(eduke (string-append out "/bin/eduke32"))
|
|
(eduke-real (string-append out "/bin/.eduke32-real")))
|
|
;; TODO: Install custom .desktop file? Need icon.
|
|
;; See https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=eduke32.
|
|
(install-file "eduke32" (string-append out "/bin"))
|
|
(install-file "mapster32" (string-append out "/bin"))
|
|
(install-file "package/common/buildlic.txt"
|
|
(string-append out "/share/licenses"))
|
|
;; Wrap program:
|
|
;; - Make sure current directory is writable, else eduke32 will segfault.
|
|
;; - Add ../share/dukenukem3d to the dir search list.
|
|
;; TODO: Skip store duke3d.grp When ~/.config/eduke32/duke3d.grp is found.
|
|
(rename-file eduke eduke-real)
|
|
(call-with-output-file eduke
|
|
(lambda (p)
|
|
(format p "\
|
|
#!~a
|
|
mkdir -p ~~/.config/eduke32
|
|
cd ~~/.config/eduke32
|
|
exec -a \"$0\" ~a\
|
|
-g \"${0%/*}\"/../~a/*.grp\
|
|
-g \"${0%/*}\"/../~a/*.zip\
|
|
-g \"${0%/*}\"/../~a/*.map\
|
|
-g \"${0%/*}\"/../~a/*.con\
|
|
-g \"${0%/*}\"/../~a/*.def\
|
|
\"$@\"~%"
|
|
(which "bash") eduke-real
|
|
,duke-nukem-3d-directory
|
|
,duke-nukem-3d-directory
|
|
,duke-nukem-3d-directory
|
|
,duke-nukem-3d-directory
|
|
,duke-nukem-3d-directory)))
|
|
(chmod eduke #o755)))))))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("sdl-union" ,(sdl-union (list sdl2 sdl2-mixer)))
|
|
("alsa-lib" ,alsa-lib)
|
|
("glu" ,glu)
|
|
("libvorbis" ,libvorbis)
|
|
("libvpx" ,libvpx)
|
|
("libxmp" ,libxmp)
|
|
("flac" ,flac)
|
|
("gtk+" ,gtk+-2)))
|
|
(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
|
|
(description "EDuke32 is a free homebrew game engine and source port of the
|
|
classic PC first person shooter Duke Nukem 3D—Duke3D for short. A thousands
|
|
of features and upgrades were added for regular players and additional editing
|
|
capabilities and scripting extensions for homebrew developers and mod
|
|
creators. EDuke32 is open source but non-free software.
|
|
|
|
This package does not contain any game file. You can either install packages
|
|
with game files or or put @file{.grp} game files manually in
|
|
@file{~/.config/eduke32/}.")
|
|
(home-page "https://eduke32.com/")
|
|
(license (license:nonfree
|
|
"https://eduke32.com/buildlic.txt")))))
|
|
|
|
(define-public fury
|
|
(package
|
|
(inherit eduke32)
|
|
(name "fury")
|
|
(arguments
|
|
(substitute-keyword-arguments (package-arguments eduke32)
|
|
((#:make-flags flags ''()) `(cons* "FURY=1" ,flags))
|
|
((#:phases phases '%standard-phases)
|
|
`(modify-phases ,phases
|
|
(replace 'install
|
|
(lambda _
|
|
(let* ((out (assoc-ref %outputs "out")))
|
|
(install-file "fury" (string-append out "/bin"))
|
|
(install-file "mapster32" (string-append out "/bin"))
|
|
(install-file "package/common/buildlic.txt"
|
|
(string-append out "/share/licenses")))
|
|
#t))))))
|
|
(synopsis "Game engine for the first-person shooter Ion Fury")
|
|
(description
|
|
(string-append
|
|
"This is the @code{eduke32} engine built with support for the Ion Fury
|
|
game. Game data is not provided. Run @command{fury} with the option
|
|
@option{-j} to specify the directory containing @file{fury.grp}."))))
|