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emacs: show: modify the way hidden state is recorded.
Previously, whether a part was hidden or shown was recorded in the invisibility/visibility of the part overlay. Since we are going to have lazily rendered parts with no overlay store the hidden/shown state in the part button itself. Additionally, in preparation for the invisible part handling move the actual hiding of the hidden parts to insert-bodypart from create-part-overlays. Finally, we will need to know whether a part-insertion has done anything (it won't if the invisible part cannot be displayed by emacs) so we slightly rejig the code order in notmuch-show-toggle-part-invisibility to make it easier for the function to set an appropriate return value.
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1 changed files with 14 additions and 11 deletions
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@ -482,7 +482,8 @@ message at DEPTH in the current thread."
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(insert-button
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(concat "[ " base-label " ]")
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:base-label base-label
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:type 'notmuch-show-part-button-type))
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:type 'notmuch-show-part-button-type
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:notmuch-part-hidden nil))
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(insert "\n")
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;; return button
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button))
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@ -493,20 +494,22 @@ message at DEPTH in the current thread."
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(let* ((button (or button (button-at (point))))
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(overlay (button-get button 'overlay)))
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(when overlay
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(let* ((show (overlay-get overlay 'invisible))
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(let* ((show (button-get button :notmuch-part-hidden))
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(new-start (button-start button))
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(button-label (button-get button :base-label))
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(old-point (point))
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(properties (text-properties-at (point)))
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(inhibit-read-only t))
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(overlay-put overlay 'invisible (not show))
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;; Toggle the button itself.
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(button-put button :notmuch-part-hidden (not show))
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(goto-char new-start)
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(insert "[ " button-label (if show " ]" " (hidden) ]"))
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(set-text-properties new-start (point) properties)
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(let ((old-end (button-end button)))
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(move-overlay button new-start (point))
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(delete-region (point) old-end))
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(goto-char (min old-point (1- (button-end button))))))))
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(goto-char (min old-point (1- (button-end button))))
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(overlay-put overlay 'invisible (not show))))))
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;; MIME part renderers
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@ -793,7 +796,7 @@ message at DEPTH in the current thread."
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(setq handlers (cdr handlers))))
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t)
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(defun notmuch-show-create-part-overlays (button beg end hide)
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(defun notmuch-show-create-part-overlays (button beg end)
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"Add an overlay to the part between BEG and END"
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;; If there is no button (i.e., the part is text/plain and the first
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@ -801,11 +804,8 @@ message at DEPTH in the current thread."
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;; toggleable.
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(when (and button (/= beg end))
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(button-put button 'overlay (make-overlay beg end))
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;; We toggle the button for hidden parts as that gets the
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;; button label right.
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(save-excursion
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(when hide
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(notmuch-show-toggle-part-invisibility button)))))
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;; Return true if we created an overlay.
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t))
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(defun notmuch-show-insert-bodypart (msg part depth &optional hide)
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"Insert the body part PART at depth DEPTH in the current thread.
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@ -832,7 +832,10 @@ If HIDE is non-nil then initially hide this part."
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;; Ensure that the part ends with a carriage return.
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(unless (bolp)
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(insert "\n"))
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(notmuch-show-create-part-overlays button content-beg (point) hide)
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(notmuch-show-create-part-overlays button content-beg (point))
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(when hide
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(save-excursion
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(notmuch-show-toggle-part-invisibility button)))
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;; Record part information. Since we already inserted subparts,
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;; don't override existing :notmuch-part properties.
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(notmuch-map-text-property beg (point) :notmuch-part
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