notmuch/bindings/go/pkg/notmuch.go
2011-01-26 15:59:19 +10:00

1123 lines
31 KiB
Go

// Wrapper around the notmuch library
package notmuch
/*
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "notmuch.h"
*/
import "C"
import "unsafe"
// Status codes used for the return values of most functions
type Status C.notmuch_status_t
const (
STATUS_SUCCESS Status = 0
STATUS_OUT_OF_MEMORY
STATUS_READ_ONLY_DATABASE
STATUS_XAPIAN_EXCEPTION
STATUS_FILE_ERROR
STATUS_FILE_NOT_EMAIL
STATUS_DUPLICATE_MESSAGE_ID
STATUS_NULL_POINTER
STATUS_TAG_TOO_LONG
STATUS_UNBALANCED_FREEZE_THAW
STATUS_LAST_STATUS
)
func (self Status) String() string {
var p *C.char
// p is read-only
p = C.notmuch_status_to_string(C.notmuch_status_t(self))
if p != nil {
s := C.GoString(p)
return s
}
return ""
}
/* Various opaque data types. For each notmuch_<foo>_t see the various
* notmuch_<foo> functions below. */
type Database struct {
db *C.notmuch_database_t
}
type Query struct {
query *C.notmuch_query_t
}
type Threads struct {
threads *C.notmuch_threads_t
}
type Thread struct {
thread *C.notmuch_thread_t
}
type Messages struct {
messages *C.notmuch_messages_t
}
type Message struct {
message *C.notmuch_message_t
}
type Tags struct {
tags *C.notmuch_tags_t
}
type Directory struct {
dir *C.notmuch_directory_t
}
type Filenames struct {
fnames *C.notmuch_filenames_t
}
type DatabaseMode C.notmuch_database_mode_t
const (
DATABASE_MODE_READ_ONLY DatabaseMode = 0
DATABASE_MODE_READ_WRITE
)
// Create a new, empty notmuch database located at 'path'
func NewDatabase(path string) *Database {
var c_path *C.char = C.CString(path)
defer C.free(unsafe.Pointer(c_path))
if c_path == nil {
return nil
}
self := &Database{db:nil}
self.db = C.notmuch_database_create(c_path)
if self.db == nil {
return nil
}
return self
}
/* Open an existing notmuch database located at 'path'.
*
* The database should have been created at some time in the past,
* (not necessarily by this process), by calling
* notmuch_database_create with 'path'. By default the database should be
* opened for reading only. In order to write to the database you need to
* pass the NOTMUCH_DATABASE_MODE_READ_WRITE mode.
*
* An existing notmuch database can be identified by the presence of a
* directory named ".notmuch" below 'path'.
*
* The caller should call notmuch_database_close when finished with
* this database.
*
* In case of any failure, this function returns NULL, (after printing
* an error message on stderr).
*/
func OpenDatabase(path string, mode DatabaseMode) *Database {
var c_path *C.char = C.CString(path)
defer C.free(unsafe.Pointer(c_path))
if c_path == nil {
return nil
}
self := &Database{db:nil}
self.db = C.notmuch_database_open(c_path, C.notmuch_database_mode_t(mode))
if self.db == nil {
return nil
}
return self
}
/* Close the given notmuch database, freeing all associated
* resources. See notmuch_database_open. */
func (self *Database) Close() {
C.notmuch_database_close(self.db)
}
/* Return the database path of the given database.
*/
func (self *Database) GetPath() string {
/* The return value is a string owned by notmuch so should not be
* modified nor freed by the caller. */
var p *C.char = C.notmuch_database_get_path(self.db)
if p != nil {
s := C.GoString(p)
return s
}
return ""
}
/* Return the database format version of the given database. */
func (self *Database) GetVersion() uint {
return uint(C.notmuch_database_get_version(self.db))
}
/* Does this database need to be upgraded before writing to it?
*
* If this function returns TRUE then no functions that modify the
* database (notmuch_database_add_message, notmuch_message_add_tag,
* notmuch_directory_set_mtime, etc.) will work unless the function
* notmuch_database_upgrade is called successfully first. */
func (self *Database) NeedsUpgrade() bool {
do_upgrade := C.notmuch_database_needs_upgrade(self.db)
if do_upgrade == 0 {
return false
}
return true
}
// TODO: notmuch_database_upgrade
/* Retrieve a directory object from the database for 'path'.
*
* Here, 'path' should be a path relative to the path of 'database'
* (see notmuch_database_get_path), or else should be an absolute path
* with initial components that match the path of 'database'.
*
* Can return NULL if a Xapian exception occurs.
*/
func (self *Database) GetDirectory(path string) *Directory {
var c_path *C.char = C.CString(path)
defer C.free(unsafe.Pointer(c_path))
if c_path == nil {
return nil
}
c_dir := C.notmuch_database_get_directory(self.db, c_path)
if c_dir == nil {
return nil
}
return &Directory{dir:c_dir}
}
/* Add a new message to the given notmuch database.
*
* Here,'filename' should be a path relative to the path of
* 'database' (see notmuch_database_get_path), or else should be an
* absolute filename with initial components that match the path of
* 'database'.
*
* The file should be a single mail message (not a multi-message mbox)
* that is expected to remain at its current location, (since the
* notmuch database will reference the filename, and will not copy the
* entire contents of the file.
*
* If 'message' is not NULL, then, on successful return '*message'
* will be initialized to a message object that can be used for things
* such as adding tags to the just-added message. The user should call
* notmuch_message_destroy when done with the message. On any failure
* '*message' will be set to NULL.
*
* Return value:
*
* NOTMUCH_STATUS_SUCCESS: Message successfully added to database.
*
* NOTMUCH_STATUS_XAPIAN_EXCEPTION: A Xapian exception occurred,
* message not added.
*
* NOTMUCH_STATUS_DUPLICATE_MESSAGE_ID: Message has the same message
* ID as another message already in the database. The new
* filename was successfully added to the message in the database
* (if not already present).
*
* NOTMUCH_STATUS_FILE_ERROR: an error occurred trying to open the
* file, (such as permission denied, or file not found,
* etc.). Nothing added to the database.
*
* NOTMUCH_STATUS_FILE_NOT_EMAIL: the contents of filename don't look
* like an email message. Nothing added to the database.
*
* NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
* mode so no message can be added.
*/
func
(self *Database) AddMessage(fname string) (*Message, Status) {
var c_fname *C.char = C.CString(fname)
defer C.free(unsafe.Pointer(c_fname))
if c_fname == nil {
return nil, STATUS_OUT_OF_MEMORY
}
var c_msg *C.notmuch_message_t = new(C.notmuch_message_t)
st := Status(C.notmuch_database_add_message(self.db, c_fname, &c_msg))
return &Message{message:c_msg}, st
}
/* Remove a message from the given notmuch database.
*
* Note that only this particular filename association is removed from
* the database. If the same message (as determined by the message ID)
* is still available via other filenames, then the message will
* persist in the database for those filenames. When the last filename
* is removed for a particular message, the database content for that
* message will be entirely removed.
*
* Return value:
*
* NOTMUCH_STATUS_SUCCESS: The last filename was removed and the
* message was removed from the database.
*
* NOTMUCH_STATUS_XAPIAN_EXCEPTION: A Xapian exception occurred,
* message not removed.
*
* NOTMUCH_STATUS_DUPLICATE_MESSAGE_ID: This filename was removed but
* the message persists in the database with at least one other
* filename.
*
* NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
* mode so no message can be removed.
*/
func (self *Database) RemoveMessage(fname string) Status {
var c_fname *C.char = C.CString(fname)
defer C.free(unsafe.Pointer(c_fname))
if c_fname == nil {
return STATUS_OUT_OF_MEMORY
}
st := C.notmuch_database_remove_message(self.db, c_fname)
return Status(st)
}
/* Find a message with the given message_id.
*
* If the database contains a message with the given message_id, then
* a new notmuch_message_t object is returned. The caller should call
* notmuch_message_destroy when done with the message.
*
* This function returns NULL in the following situations:
*
* * No message is found with the given message_id
* * An out-of-memory situation occurs
* * A Xapian exception occurs
*/
func (self *Database) FindMessage(message_id string) *Message {
var c_msg_id *C.char = C.CString(message_id)
defer C.free(unsafe.Pointer(c_msg_id))
if c_msg_id == nil {
return nil
}
msg := C.notmuch_database_find_message(self.db, c_msg_id)
if msg == nil {
return nil
}
return &Message{message:msg}
}
/* Return a list of all tags found in the database.
*
* This function creates a list of all tags found in the database. The
* resulting list contains all tags from all messages found in the database.
*
* On error this function returns NULL.
*/
func (self *Database) GetAllTags() *Tags {
tags := C.notmuch_database_get_all_tags(self.db)
if tags == nil {
return nil
}
return &Tags{tags:tags}
}
/* Create a new query for 'database'.
*
* Here, 'database' should be an open database, (see
* notmuch_database_open and notmuch_database_create).
*
* For the query string, we'll document the syntax here more
* completely in the future, but it's likely to be a specialized
* version of the general Xapian query syntax:
*
* http://xapian.org/docs/queryparser.html
*
* As a special case, passing either a length-zero string, (that is ""),
* or a string consisting of a single asterisk (that is "*"), will
* result in a query that returns all messages in the database.
*
* See notmuch_query_set_sort for controlling the order of results.
* See notmuch_query_search_messages and notmuch_query_search_threads
* to actually execute the query.
*
* User should call notmuch_query_destroy when finished with this
* query.
*
* Will return NULL if insufficient memory is available.
*/
func (self *Database) CreateQuery(query string) *Query {
var c_query *C.char = C.CString(query)
defer C.free(unsafe.Pointer(c_query))
if c_query == nil {
return nil
}
q := C.notmuch_query_create(self.db, c_query)
if q == nil {
return nil
}
return &Query{query:q}
}
/* Sort values for notmuch_query_set_sort */
type Sort C.notmuch_sort_t
const (
SORT_OLDEST_FIRST Sort = 0
SORT_NEWEST_FIRST
SORT_MESSAGE_ID
SORT_UNSORTED
)
/* Return the query_string of this query. See notmuch_query_create. */
func (self *Query) String() string {
// FIXME: do we own 'q' or not ?
q := C.notmuch_query_get_query_string(self.query)
//defer C.free(unsafe.Pointer(q))
if q != nil {
s := C.GoString(q)
return s
}
return ""
}
/* Specify the sorting desired for this query. */
func (self *Query) SetSort(sort Sort) {
C.notmuch_query_set_sort(self.query, C.notmuch_sort_t(sort))
}
/* Return the sort specified for this query. See notmuch_query_set_sort. */
func (self *Query) GetSort() Sort {
return Sort(C.notmuch_query_get_sort(self.query))
}
/* Execute a query for threads, returning a notmuch_threads_t object
* which can be used to iterate over the results. The returned threads
* object is owned by the query and as such, will only be valid until
* notmuch_query_destroy.
*
* Typical usage might be:
*
* notmuch_query_t *query;
* notmuch_threads_t *threads;
* notmuch_thread_t *thread;
*
* query = notmuch_query_create (database, query_string);
*
* for (threads = notmuch_query_search_threads (query);
* notmuch_threads_valid (threads);
* notmuch_threads_move_to_next (threads))
* {
* thread = notmuch_threads_get (threads);
* ....
* notmuch_thread_destroy (thread);
* }
*
* notmuch_query_destroy (query);
*
* Note: If you are finished with a thread before its containing
* query, you can call notmuch_thread_destroy to clean up some memory
* sooner (as in the above example). Otherwise, if your thread objects
* are long-lived, then you don't need to call notmuch_thread_destroy
* and all the memory will still be reclaimed when the query is
* destroyed.
*
* Note that there's no explicit destructor needed for the
* notmuch_threads_t object. (For consistency, we do provide a
* notmuch_threads_destroy function, but there's no good reason
* to call it if the query is about to be destroyed).
*
* If a Xapian exception occurs this function will return NULL.
*/
func (self *Query) SearchThreads() *Threads {
threads := C.notmuch_query_search_threads(self.query)
if threads == nil {
return nil
}
return &Threads{threads:threads}
}
/* Execute a query for messages, returning a notmuch_messages_t object
* which can be used to iterate over the results. The returned
* messages object is owned by the query and as such, will only be
* valid until notmuch_query_destroy.
*
* Typical usage might be:
*
* notmuch_query_t *query;
* notmuch_messages_t *messages;
* notmuch_message_t *message;
*
* query = notmuch_query_create (database, query_string);
*
* for (messages = notmuch_query_search_messages (query);
* notmuch_messages_valid (messages);
* notmuch_messages_move_to_next (messages))
* {
* message = notmuch_messages_get (messages);
* ....
* notmuch_message_destroy (message);
* }
*
* notmuch_query_destroy (query);
*
* Note: If you are finished with a message before its containing
* query, you can call notmuch_message_destroy to clean up some memory
* sooner (as in the above example). Otherwise, if your message
* objects are long-lived, then you don't need to call
* notmuch_message_destroy and all the memory will still be reclaimed
* when the query is destroyed.
*
* Note that there's no explicit destructor needed for the
* notmuch_messages_t object. (For consistency, we do provide a
* notmuch_messages_destroy function, but there's no good
* reason to call it if the query is about to be destroyed).
*
* If a Xapian exception occurs this function will return NULL.
*/
func (self *Query) SearchMessages() *Messages {
msgs := C.notmuch_query_search_messages(self.query)
if msgs == nil {
return nil
}
return &Messages{messages:msgs}
}
/* Destroy a notmuch_query_t along with any associated resources.
*
* This will in turn destroy any notmuch_threads_t and
* notmuch_messages_t objects generated by this query, (and in
* turn any notmuch_thread_t and notmuch_message_t objects generated
* from those results, etc.), if such objects haven't already been
* destroyed.
*/
func (self *Query) Destroy() {
if self.query != nil {
C.notmuch_query_destroy(self.query)
}
}
/* Return an estimate of the number of messages matching a search
*
* This function performs a search and returns Xapian's best
* guess as to number of matching messages.
*
* If a Xapian exception occurs, this function may return 0 (after
* printing a message).
*/
func (self *Query) CountMessages() uint {
return uint(C.notmuch_query_count_messages(self.query))
}
// TODO: wrap threads and thread
/* Is the given 'threads' iterator pointing at a valid thread.
*
* When this function returns TRUE, notmuch_threads_get will return a
* valid object. Whereas when this function returns FALSE,
* notmuch_threads_get will return NULL.
*
* See the documentation of notmuch_query_search_threads for example
* code showing how to iterate over a notmuch_threads_t object.
*/
func (self *Threads) Valid() bool {
if self.threads == nil {
return false
}
valid := C.notmuch_threads_valid(self.threads)
if valid == 0 {
return false
}
return true
}
/* Destroy a notmuch_threads_t object.
*
* It's not strictly necessary to call this function. All memory from
* the notmuch_threads_t object will be reclaimed when the
* containg query object is destroyed.
*/
func (self *Threads) Destroy() {
if self.threads != nil {
C.notmuch_threads_destroy(self.threads)
}
}
/* Is the given 'messages' iterator pointing at a valid message.
*
* When this function returns TRUE, notmuch_messages_get will return a
* valid object. Whereas when this function returns FALSE,
* notmuch_messages_get will return NULL.
*
* See the documentation of notmuch_query_search_messages for example
* code showing how to iterate over a notmuch_messages_t object.
*/
func (self *Messages) Valid() bool {
if self.messages == nil {
return false
}
valid := C.notmuch_messages_valid(self.messages)
if valid == 0 {
return false
}
return true
}
/* Get the current message from 'messages' as a notmuch_message_t.
*
* Note: The returned message belongs to 'messages' and has a lifetime
* identical to it (and the query to which it belongs).
*
* See the documentation of notmuch_query_search_messages for example
* code showing how to iterate over a notmuch_messages_t object.
*
* If an out-of-memory situation occurs, this function will return
* NULL.
*/
func (self *Messages) Get() *Message {
if self.messages == nil {
return nil
}
msg := C.notmuch_messages_get(self.messages)
if msg == nil {
return nil
}
return &Message{message:msg}
}
/* Move the 'messages' iterator to the next message.
*
* If 'messages' is already pointing at the last message then the
* iterator will be moved to a point just beyond that last message,
* (where notmuch_messages_valid will return FALSE and
* notmuch_messages_get will return NULL).
*
* See the documentation of notmuch_query_search_messages for example
* code showing how to iterate over a notmuch_messages_t object.
*/
func (self *Messages) MoveToNext() {
if self.messages == nil {
return
}
C.notmuch_messages_move_to_next(self.messages)
}
/* Destroy a notmuch_messages_t object.
*
* It's not strictly necessary to call this function. All memory from
* the notmuch_messages_t object will be reclaimed when the containing
* query object is destroyed.
*/
func (self *Messages) Destroy() {
if self.messages != nil {
C.notmuch_messages_destroy(self.messages)
}
}
/* Return a list of tags from all messages.
*
* The resulting list is guaranteed not to contain duplicated tags.
*
* WARNING: You can no longer iterate over messages after calling this
* function, because the iterator will point at the end of the list.
* We do not have a function to reset the iterator yet and the only
* way how you can iterate over the list again is to recreate the
* message list.
*
* The function returns NULL on error.
*/
func (self *Messages) CollectTags() *Tags {
if self.messages == nil {
return nil
}
tags := C.notmuch_messages_collect_tags(self.messages)
if tags == nil {
return nil
}
return &Tags{tags:tags}
}
/* Get the message ID of 'message'.
*
* The returned string belongs to 'message' and as such, should not be
* modified by the caller and will only be valid for as long as the
* message is valid, (which is until the query from which it derived
* is destroyed).
*
* This function will not return NULL since Notmuch ensures that every
* message has a unique message ID, (Notmuch will generate an ID for a
* message if the original file does not contain one).
*/
func (self *Message) GetMessageId() string {
if self.message == nil {
return ""
}
id := C.notmuch_message_get_message_id(self.message)
// we dont own id
// defer C.free(unsafe.Pointer(id))
if id == nil {
return ""
}
return C.GoString(id)
}
/* Get the thread ID of 'message'.
*
* The returned string belongs to 'message' and as such, should not be
* modified by the caller and will only be valid for as long as the
* message is valid, (for example, until the user calls
* notmuch_message_destroy on 'message' or until a query from which it
* derived is destroyed).
*
* This function will not return NULL since Notmuch ensures that every
* message belongs to a single thread.
*/
func (self *Message) GetThreadId() string {
if self.message == nil {
return ""
}
id := C.notmuch_message_get_thread_id(self.message)
// we dont own id
// defer C.free(unsafe.Pointer(id))
if id == nil {
return ""
}
return C.GoString(id)
}
/* Get a notmuch_messages_t iterator for all of the replies to
* 'message'.
*
* Note: This call only makes sense if 'message' was ultimately
* obtained from a notmuch_thread_t object, (such as by coming
* directly from the result of calling notmuch_thread_get_
* toplevel_messages or by any number of subsequent
* calls to notmuch_message_get_replies).
*
* If 'message' was obtained through some non-thread means, (such as
* by a call to notmuch_query_search_messages), then this function
* will return NULL.
*
* If there are no replies to 'message', this function will return
* NULL. (Note that notmuch_messages_valid will accept that NULL
* value as legitimate, and simply return FALSE for it.)
*/
func (self *Message) GetReplies() *Messages {
if self.message == nil {
return nil
}
msgs := C.notmuch_message_get_replies(self.message)
if msgs == nil {
return nil
}
return &Messages{messages:msgs}
}
/* Get a filename for the email corresponding to 'message'.
*
* The returned filename is an absolute filename, (the initial
* component will match notmuch_database_get_path() ).
*
* The returned string belongs to the message so should not be
* modified or freed by the caller (nor should it be referenced after
* the message is destroyed).
*
* Note: If this message corresponds to multiple files in the mail
* store, (that is, multiple files contain identical message IDs),
* this function will arbitrarily return a single one of those
* filenames.
*/
func (self *Message) GetFileName() string {
if self.message == nil {
return ""
}
fname := C.notmuch_message_get_filename(self.message)
// we dont own fname
// defer C.free(unsafe.Pointer(fname))
if fname == nil {
return ""
}
return C.GoString(fname)
}
type Flag C.notmuch_message_flag_t
const (
MESSAGE_FLAG_MATCH Flag = 0
)
/* Get a value of a flag for the email corresponding to 'message'. */
func (self *Message) GetFlag(flag Flag) bool {
if self.message == nil {
return false
}
v := C.notmuch_message_get_flag(self.message, C.notmuch_message_flag_t(flag))
if v == 0 {
return false
}
return true
}
/* Set a value of a flag for the email corresponding to 'message'. */
func (self *Message) SetFlag(flag Flag, value bool) {
if self.message == nil {
return
}
var v C.notmuch_bool_t = 0
if value {
v = 1
}
C.notmuch_message_set_flag(self.message, C.notmuch_message_flag_t(flag), v)
}
// TODO: wrap notmuch_message_get_date
/* Get the value of the specified header from 'message'.
*
* The value will be read from the actual message file, not from the
* notmuch database. The header name is case insensitive.
*
* The returned string belongs to the message so should not be
* modified or freed by the caller (nor should it be referenced after
* the message is destroyed).
*
* Returns an empty string ("") if the message does not contain a
* header line matching 'header'. Returns NULL if any error occurs.
*/
func (self *Message) GetHeader(header string) string {
if self.message == nil {
return ""
}
var c_header *C.char = C.CString(header)
defer C.free(unsafe.Pointer(c_header))
/* we dont own value */
value := C.notmuch_message_get_header(self.message, c_header)
if value == nil {
return ""
}
return C.GoString(value)
}
/* Get the tags for 'message', returning a notmuch_tags_t object which
* can be used to iterate over all tags.
*
* The tags object is owned by the message and as such, will only be
* valid for as long as the message is valid, (which is until the
* query from which it derived is destroyed).
*
* Typical usage might be:
*
* notmuch_message_t *message;
* notmuch_tags_t *tags;
* const char *tag;
*
* message = notmuch_database_find_message (database, message_id);
*
* for (tags = notmuch_message_get_tags (message);
* notmuch_tags_valid (tags);
* notmuch_result_move_to_next (tags))
* {
* tag = notmuch_tags_get (tags);
* ....
* }
*
* notmuch_message_destroy (message);
*
* Note that there's no explicit destructor needed for the
* notmuch_tags_t object. (For consistency, we do provide a
* notmuch_tags_destroy function, but there's no good reason to call
* it if the message is about to be destroyed).
*/
func (self *Message) GetTags() *Tags {
if self.message == nil {
return nil
}
tags := C.notmuch_message_get_tags(self.message)
if tags == nil {
return nil
}
return &Tags{tags:tags}
}
/* The longest possible tag value. */
const TAG_MAX = 200
/* Add a tag to the given message.
*
* Return value:
*
* NOTMUCH_STATUS_SUCCESS: Tag successfully added to message
*
* NOTMUCH_STATUS_NULL_POINTER: The 'tag' argument is NULL
*
* NOTMUCH_STATUS_TAG_TOO_LONG: The length of 'tag' is too long
* (exceeds NOTMUCH_TAG_MAX)
*
* NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
* mode so message cannot be modified.
*/
func (self *Message) AddTag(tag string) Status {
if self.message == nil {
return STATUS_NULL_POINTER
}
c_tag := C.CString(tag)
defer C.free(unsafe.Pointer(c_tag))
return Status(C.notmuch_message_add_tag(self.message, c_tag))
}
/* Remove a tag from the given message.
*
* Return value:
*
* NOTMUCH_STATUS_SUCCESS: Tag successfully removed from message
*
* NOTMUCH_STATUS_NULL_POINTER: The 'tag' argument is NULL
*
* NOTMUCH_STATUS_TAG_TOO_LONG: The length of 'tag' is too long
* (exceeds NOTMUCH_TAG_MAX)
*
* NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
* mode so message cannot be modified.
*/
func (self *Message) RemoveTag(tag string) Status {
if self.message == nil {
return STATUS_NULL_POINTER
}
c_tag := C.CString(tag)
defer C.free(unsafe.Pointer(c_tag))
return Status(C.notmuch_message_remove_tag(self.message, c_tag))
}
/* Remove all tags from the given message.
*
* See notmuch_message_freeze for an example showing how to safely
* replace tag values.
*
* NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
* mode so message cannot be modified.
*/
func (self *Message) RemoveAllTags() Status {
if self.message == nil {
return STATUS_NULL_POINTER
}
return Status(C.notmuch_message_remove_all_tags(self.message))
}
/* Freeze the current state of 'message' within the database.
*
* This means that changes to the message state, (via
* notmuch_message_add_tag, notmuch_message_remove_tag, and
* notmuch_message_remove_all_tags), will not be committed to the
* database until the message is thawed with notmuch_message_thaw.
*
* Multiple calls to freeze/thaw are valid and these calls will
* "stack". That is there must be as many calls to thaw as to freeze
* before a message is actually thawed.
*
* The ability to do freeze/thaw allows for safe transactions to
* change tag values. For example, explicitly setting a message to
* have a given set of tags might look like this:
*
* notmuch_message_freeze (message);
*
* notmuch_message_remove_all_tags (message);
*
* for (i = 0; i < NUM_TAGS; i++)
* notmuch_message_add_tag (message, tags[i]);
*
* notmuch_message_thaw (message);
*
* With freeze/thaw used like this, the message in the database is
* guaranteed to have either the full set of original tag values, or
* the full set of new tag values, but nothing in between.
*
* Imagine the example above without freeze/thaw and the operation
* somehow getting interrupted. This could result in the message being
* left with no tags if the interruption happened after
* notmuch_message_remove_all_tags but before notmuch_message_add_tag.
*
* Return value:
*
* NOTMUCH_STATUS_SUCCESS: Message successfully frozen.
*
* NOTMUCH_STATUS_READ_ONLY_DATABASE: Database was opened in read-only
* mode so message cannot be modified.
*/
func (self *Message) Freeze() Status {
if self.message == nil {
return STATUS_NULL_POINTER
}
return Status(C.notmuch_message_freeze(self.message))
}
/* Thaw the current 'message', synchronizing any changes that may have
* occurred while 'message' was frozen into the notmuch database.
*
* See notmuch_message_freeze for an example of how to use this
* function to safely provide tag changes.
*
* Multiple calls to freeze/thaw are valid and these calls with
* "stack". That is there must be as many calls to thaw as to freeze
* before a message is actually thawed.
*
* Return value:
*
* NOTMUCH_STATUS_SUCCESS: Message successfully thawed, (or at least
* its frozen count has successfully been reduced by 1).
*
* NOTMUCH_STATUS_UNBALANCED_FREEZE_THAW: An attempt was made to thaw
* an unfrozen message. That is, there have been an unbalanced
* number of calls to notmuch_message_freeze and
* notmuch_message_thaw.
*/
func (self *Message) Thaw() Status {
if self.message == nil {
return STATUS_NULL_POINTER
}
return Status(C.notmuch_message_thaw(self.message))
}
/* Destroy a notmuch_message_t object.
*
* It can be useful to call this function in the case of a single
* query object with many messages in the result, (such as iterating
* over the entire database). Otherwise, it's fine to never call this
* function and there will still be no memory leaks. (The memory from
* the messages get reclaimed when the containing query is destroyed.)
*/
func (self *Message) Destroy() {
if self.message == nil {
return
}
C.notmuch_message_destroy(self.message)
}
/* Is the given 'tags' iterator pointing at a valid tag.
*
* When this function returns TRUE, notmuch_tags_get will return a
* valid string. Whereas when this function returns FALSE,
* notmuch_tags_get will return NULL.
*
* See the documentation of notmuch_message_get_tags for example code
* showing how to iterate over a notmuch_tags_t object.
*/
func (self *Tags) Valid() bool {
if self.tags == nil {
return false
}
v := C.notmuch_tags_valid(self.tags)
if v == 0 {
return false
}
return true
}
/* Get the current tag from 'tags' as a string.
*
* Note: The returned string belongs to 'tags' and has a lifetime
* identical to it (and the query to which it ultimately belongs).
*
* See the documentation of notmuch_message_get_tags for example code
* showing how to iterate over a notmuch_tags_t object.
*/
func (self *Tags) Get() string {
if self.tags == nil {
return ""
}
s := C.notmuch_tags_get(self.tags)
// we dont own 's'
return C.GoString(s)
}
func (self *Tags) String() string {
return self.Get()
}
/* Move the 'tags' iterator to the next tag.
*
* If 'tags' is already pointing at the last tag then the iterator
* will be moved to a point just beyond that last tag, (where
* notmuch_tags_valid will return FALSE and notmuch_tags_get will
* return NULL).
*
* See the documentation of notmuch_message_get_tags for example code
* showing how to iterate over a notmuch_tags_t object.
*/
func (self *Tags) MoveToNext() {
if self.tags == nil {
return
}
C.notmuch_tags_move_to_next(self.tags)
}
/* Destroy a notmuch_tags_t object.
*
* It's not strictly necessary to call this function. All memory from
* the notmuch_tags_t object will be reclaimed when the containing
* message or query objects are destroyed.
*/
func (self *Tags) Destroy() {
if self.tags == nil {
return
}
C.notmuch_tags_destroy(self.tags)
}
// TODO: wrap notmuch_directory_<fct>
/* Destroy a notmuch_directory_t object. */
func (self *Directory) Destroy() {
if self.dir == nil {
return
}
C.notmuch_directory_destroy(self.dir)
}
// TODO: wrap notmuch_filenames_<fct>
/* Destroy a notmuch_filenames_t object.
*
* It's not strictly necessary to call this function. All memory from
* the notmuch_filenames_t object will be reclaimed when the
* containing directory object is destroyed.
*
* It is acceptable to pass NULL for 'filenames', in which case this
* function will do nothing.
*/
func (self *Filenames) Destroy() {
if self.fnames == nil {
return
}
C.notmuch_filenames_destroy(self.fnames)
}
/* EOF */