craftbeerpi4-pione/core/controller/actor_controller.py

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import json
import logging
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from asyncio import Future
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from aiohttp import web
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from cbpi_api import *
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from core.controller.crud_controller import CRUDController
from core.database.model import ActorModel
from core.http_endpoints.http_api import HttpAPI
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from utils.encoder import ComplexEncoder
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class ActorHttp(HttpAPI):
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@request_mapping(path="/{id:\d+}/on", auth_required=False)
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async def http_on(self, request) -> web.Response:
"""
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:param request:
:return:
"""
id = int(request.match_info['id'])
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result = await self.cbpi.bus.fire(topic="actor/%s/switch/on" % id, id=id, power=99)
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for key, value in result.results.items():
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pass
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return web.Response(status=204)
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@request_mapping(path="/{id:\d+}/off", auth_required=False)
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async def http_off(self, request) -> web.Response:
"""
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:param request:
:return:
"""
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id = int(request.match_info['id'])
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await self.cbpi.bus.fire(topic="actor/%s/off" % id, id=id)
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return web.Response(status=204)
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@request_mapping(path="/{id:\d+}/toggle", auth_required=False)
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async def http_toggle(self, request) -> web.Response:
"""
:param request:
:return:
"""
id = int(request.match_info['id'])
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await self.cbpi.bus.fire(topic="actor/%s/toggle" % id, id=id)
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return web.Response(status=204)
class ActorController(ActorHttp, CRUDController):
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'''
The main actor controller
'''
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model = ActorModel
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def __init__(self, cbpi):
super(ActorController, self).__init__(cbpi)
self.cbpi = cbpi
self.state = False;
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self.logger = logging.getLogger(__name__)
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self.cbpi.register(self, "/actor")
self.types = {}
self.actors = {}
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def info(self):
return json.dumps(dict(name="ActorController", types=self.types), cls=ComplexEncoder)
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async def init(self):
'''
This method initializes all actors during startup. It creates actor instances
:return:
'''
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await super(ActorController, self).init()
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for id, value in self.cache.items():
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await self._init_actor(value)
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async def _init_actor(self, actor):
if actor.type in self.types:
cfg = actor.config.copy()
cfg.update(dict(cbpi=self.cbpi, id=id, name=actor.name))
clazz = self.types[actor.type]["class"];
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self.cache[actor.id].instance = clazz(**cfg)
self.cache[actor.id].instance.init()
await self.cbpi.bus.fire(topic="actor/%s/initialized" % actor.id, id=actor.id)
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async def _stop_actor(self, actor):
actor.instance.stop()
await self.cbpi.bus.fire(topic="actor/%s/stopped" % actor.id, id=actor.id)
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@on_event(topic="actor/+/switch/on")
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async def on(self, id , future: Future, power=100, **kwargs) -> None:
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'''
Method to switch an actor on.
Supporting Event Topic "actor/+/on"
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:param actor_id: the actor id
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:param power: as integer value between 1 and 100
:param kwargs:
:return:
'''
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id = int(id)
if id in self.cache:
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self.logger.debug("ON %s" % id)
actor = self.cache[id].instance
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await self.cbpi.bus.fire("actor/%s/on/ok" % id)
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actor.on(power)
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future.set_result("OK")
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@on_event(topic="actor/+/toggle")
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async def toggle(self, id, power=100, **kwargs) -> None:
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'''
Method to toggle an actor on or off
Supporting Event Topic "actor/+/toggle"
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:param id: the actor id
:param power: the power as interger between 0 and 100
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:return:
'''
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self.logger.debug("TOGGLE %s" % id)
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id = int(id)
if id in self.cache:
actor = self.cache[id].instance
if actor.state is True:
actor.off()
else:
actor.on()
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@on_event(topic="actor/+/off")
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async def off(self, id, **kwargs) -> None:
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"""
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Method to switch and actor off
Supporting Event Topic "actor/+/off"
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:param id: the actor id
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:param kwargs:
"""
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self.logger.debug("OFF %s" % id)
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id = int(id)
if id in self.cache:
actor = self.cache[id].instance
actor.off()
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async def _post_add_callback(self, m):
'''
:param m:
:return:
'''
await self._init_actor(m)
pass
async def _pre_delete_callback(self, actor_id):
if int(actor_id) not in self.cache:
return
if self.cache[int(actor_id)].instance is not None:
await self._stop_actor(self.cache[int(actor_id)])
async def _pre_update_callback(self, actor):
if actor.instance is not None:
await self._stop_actor(actor)
async def _post_update_callback(self, actor):
self._init_actor(actor)