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Alarm panel: Add changes to support enhanced features (#5671)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
This commit is contained in:
parent
04b3547992
commit
223e6e8f13
8 changed files with 237 additions and 31 deletions
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@ -25,7 +25,7 @@ esphome/components/airthings_ble/* @jeromelaban
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esphome/components/airthings_wave_base/* @jeromelaban @kpfleming @ncareau
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esphome/components/airthings_wave_mini/* @ncareau
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esphome/components/airthings_wave_plus/* @jeromelaban
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esphome/components/alarm_control_panel/* @grahambrown11
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esphome/components/alarm_control_panel/* @grahambrown11 @hwstar
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esphome/components/alpha3/* @jan-hofmeier
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esphome/components/am43/* @buxtronix
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esphome/components/am43/cover/* @buxtronix
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@ -327,7 +327,7 @@ esphome/components/tca9548a/* @andreashergert1984
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esphome/components/tcl112/* @glmnet
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esphome/components/tee501/* @Stock-M
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esphome/components/teleinfo/* @0hax
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esphome/components/template/alarm_control_panel/* @grahambrown11
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esphome/components/template/alarm_control_panel/* @grahambrown11 @hwstar
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esphome/components/text/* @mauritskorse
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esphome/components/thermostat/* @kbx81
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esphome/components/time/* @OttoWinter
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@ -11,7 +11,7 @@ from esphome.const import (
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)
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from esphome.cpp_helpers import setup_entity
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CODEOWNERS = ["@grahambrown11"]
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CODEOWNERS = ["@grahambrown11", "@hwstar"]
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IS_PLATFORM_COMPONENT = True
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CONF_ON_TRIGGERED = "on_triggered"
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@ -22,6 +22,8 @@ CONF_ON_ARMED_HOME = "on_armed_home"
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CONF_ON_ARMED_NIGHT = "on_armed_night"
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CONF_ON_ARMED_AWAY = "on_armed_away"
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CONF_ON_DISARMED = "on_disarmed"
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CONF_ON_CHIME = "on_chime"
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CONF_ON_READY = "on_ready"
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alarm_control_panel_ns = cg.esphome_ns.namespace("alarm_control_panel")
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AlarmControlPanel = alarm_control_panel_ns.class_("AlarmControlPanel", cg.EntityBase)
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@ -53,12 +55,22 @@ ArmedAwayTrigger = alarm_control_panel_ns.class_(
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DisarmedTrigger = alarm_control_panel_ns.class_(
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"DisarmedTrigger", automation.Trigger.template()
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)
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ChimeTrigger = alarm_control_panel_ns.class_(
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"ChimeTrigger", automation.Trigger.template()
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)
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ReadyTrigger = alarm_control_panel_ns.class_(
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"ReadyTrigger", automation.Trigger.template()
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)
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ArmAwayAction = alarm_control_panel_ns.class_("ArmAwayAction", automation.Action)
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ArmHomeAction = alarm_control_panel_ns.class_("ArmHomeAction", automation.Action)
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ArmNightAction = alarm_control_panel_ns.class_("ArmNightAction", automation.Action)
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DisarmAction = alarm_control_panel_ns.class_("DisarmAction", automation.Action)
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PendingAction = alarm_control_panel_ns.class_("PendingAction", automation.Action)
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TriggeredAction = alarm_control_panel_ns.class_("TriggeredAction", automation.Action)
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ChimeAction = alarm_control_panel_ns.class_("ChimeAction", automation.Action)
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ReadyAction = alarm_control_panel_ns.class_("ReadyAction", automation.Action)
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AlarmControlPanelCondition = alarm_control_panel_ns.class_(
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"AlarmControlPanelCondition", automation.Condition
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)
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@ -111,6 +123,16 @@ ALARM_CONTROL_PANEL_SCHEMA = cv.ENTITY_BASE_SCHEMA.extend(
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cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(ClearedTrigger),
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}
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),
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cv.Optional(CONF_ON_CHIME): automation.validate_automation(
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{
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cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(ChimeTrigger),
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}
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),
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cv.Optional(CONF_ON_READY): automation.validate_automation(
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{
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cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(ReadyTrigger),
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}
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),
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}
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)
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@ -157,6 +179,12 @@ async def setup_alarm_control_panel_core_(var, config):
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for conf in config.get(CONF_ON_CLEARED, []):
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trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
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await automation.build_automation(trigger, [], conf)
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for conf in config.get(CONF_ON_CHIME, []):
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trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
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await automation.build_automation(trigger, [], conf)
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for conf in config.get(CONF_ON_READY, []):
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trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], var)
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await automation.build_automation(trigger, [], conf)
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async def register_alarm_control_panel(var, config):
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@ -232,6 +260,29 @@ async def alarm_action_trigger_to_code(config, action_id, template_arg, args):
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return var
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@automation.register_action(
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"alarm_control_panel.chime", ChimeAction, ALARM_CONTROL_PANEL_ACTION_SCHEMA
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)
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async def alarm_action_chime_to_code(config, action_id, template_arg, args):
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paren = await cg.get_variable(config[CONF_ID])
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var = cg.new_Pvariable(action_id, template_arg, paren)
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return var
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@automation.register_action(
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"alarm_control_panel.ready", ReadyAction, ALARM_CONTROL_PANEL_ACTION_SCHEMA
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)
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@automation.register_condition(
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"alarm_control_panel.ready",
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AlarmControlPanelCondition,
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ALARM_CONTROL_PANEL_CONDITION_SCHEMA,
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)
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async def alarm_action_ready_to_code(config, action_id, template_arg, args):
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paren = await cg.get_variable(config[CONF_ID])
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var = cg.new_Pvariable(action_id, template_arg, paren)
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return var
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@automation.register_condition(
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"alarm_control_panel.is_armed",
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AlarmControlPanelCondition,
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@ -96,6 +96,14 @@ void AlarmControlPanel::add_on_cleared_callback(std::function<void()> &&callback
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this->cleared_callback_.add(std::move(callback));
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}
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void AlarmControlPanel::add_on_chime_callback(std::function<void()> &&callback) {
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this->chime_callback_.add(std::move(callback));
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}
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void AlarmControlPanel::add_on_ready_callback(std::function<void()> &&callback) {
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this->ready_callback_.add(std::move(callback));
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}
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void AlarmControlPanel::arm_away(optional<std::string> code) {
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auto call = this->make_call();
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call.arm_away();
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@ -89,6 +89,18 @@ class AlarmControlPanel : public EntityBase {
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*/
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void add_on_cleared_callback(std::function<void()> &&callback);
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/** Add a callback for when a chime zone goes from closed to open
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*
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* @param callback The callback function
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*/
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void add_on_chime_callback(std::function<void()> &&callback);
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/** Add a callback for when a ready state changes
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*
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* @param callback The callback function
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*/
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void add_on_ready_callback(std::function<void()> &&callback);
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/** A numeric representation of the supported features as per HomeAssistant
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*
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*/
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@ -178,6 +190,10 @@ class AlarmControlPanel : public EntityBase {
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CallbackManager<void()> disarmed_callback_{};
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// clear callback
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CallbackManager<void()> cleared_callback_{};
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// chime callback
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CallbackManager<void()> chime_callback_{};
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// ready callback
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CallbackManager<void()> ready_callback_{};
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};
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} // namespace alarm_control_panel
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@ -69,6 +69,20 @@ class ClearedTrigger : public Trigger<> {
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}
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};
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class ChimeTrigger : public Trigger<> {
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public:
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explicit ChimeTrigger(AlarmControlPanel *alarm_control_panel) {
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alarm_control_panel->add_on_chime_callback([this]() { this->trigger(); });
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}
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};
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class ReadyTrigger : public Trigger<> {
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public:
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explicit ReadyTrigger(AlarmControlPanel *alarm_control_panel) {
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alarm_control_panel->add_on_ready_callback([this]() { this->trigger(); });
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}
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};
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template<typename... Ts> class ArmAwayAction : public Action<Ts...> {
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public:
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explicit ArmAwayAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
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@ -12,11 +12,13 @@ from esphome.const import (
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)
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from .. import template_ns
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CODEOWNERS = ["@grahambrown11"]
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CODEOWNERS = ["@grahambrown11", "@hwstar"]
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CONF_CODES = "codes"
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CONF_BYPASS_ARMED_HOME = "bypass_armed_home"
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CONF_BYPASS_ARMED_NIGHT = "bypass_armed_night"
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CONF_CHIME = "chime"
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CONF_TRIGGER_MODE = "trigger_mode"
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CONF_REQUIRES_CODE_TO_ARM = "requires_code_to_arm"
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CONF_ARMING_HOME_TIME = "arming_home_time"
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CONF_ARMING_NIGHT_TIME = "arming_night_time"
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@ -24,16 +26,20 @@ CONF_ARMING_AWAY_TIME = "arming_away_time"
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CONF_PENDING_TIME = "pending_time"
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CONF_TRIGGER_TIME = "trigger_time"
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FLAG_NORMAL = "normal"
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FLAG_BYPASS_ARMED_HOME = "bypass_armed_home"
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FLAG_BYPASS_ARMED_NIGHT = "bypass_armed_night"
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FLAG_CHIME = "chime"
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BinarySensorFlags = {
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FLAG_NORMAL: 1 << 0,
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FLAG_BYPASS_ARMED_HOME: 1 << 1,
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FLAG_BYPASS_ARMED_NIGHT: 1 << 2,
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FLAG_CHIME: 1 << 3,
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}
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TemplateAlarmControlPanel = template_ns.class_(
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"TemplateAlarmControlPanel", alarm_control_panel.AlarmControlPanel, cg.Component
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)
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@ -46,6 +52,14 @@ RESTORE_MODES = {
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"RESTORE_DEFAULT_DISARMED": TemplateAlarmControlPanelRestoreMode.ALARM_CONTROL_PANEL_RESTORE_DEFAULT_DISARMED,
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}
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AlarmSensorType = template_ns.enum("AlarmSensorType")
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ALARM_SENSOR_TYPES = {
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"DELAYED": AlarmSensorType.ALARM_SENSOR_TYPE_DELAYED,
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"INSTANT": AlarmSensorType.ALARM_SENSOR_TYPE_INSTANT,
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"DELAYED_FOLLOWER": AlarmSensorType.ALARM_SENSOR_TYPE_DELAYED_FOLLOWER,
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}
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def validate_config(config):
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if config.get(CONF_REQUIRES_CODE_TO_ARM, False) and not config.get(CONF_CODES, []):
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@ -60,6 +74,10 @@ TEMPLATE_ALARM_CONTROL_PANEL_BINARY_SENSOR_SCHEMA = cv.maybe_simple_value(
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cv.Required(CONF_INPUT): cv.use_id(binary_sensor.BinarySensor),
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cv.Optional(CONF_BYPASS_ARMED_HOME, default=False): cv.boolean,
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cv.Optional(CONF_BYPASS_ARMED_NIGHT, default=False): cv.boolean,
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cv.Optional(CONF_CHIME, default=False): cv.boolean,
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cv.Optional(CONF_TRIGGER_MODE, default="DELAYED"): cv.enum(
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ALARM_SENSOR_TYPES, upper=True, space="_"
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),
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},
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key=CONF_INPUT,
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)
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@ -123,6 +141,7 @@ async def to_code(config):
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for sensor in config.get(CONF_BINARY_SENSORS, []):
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bs = await cg.get_variable(sensor[CONF_INPUT])
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flags = BinarySensorFlags[FLAG_NORMAL]
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if sensor[CONF_BYPASS_ARMED_HOME]:
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flags |= BinarySensorFlags[FLAG_BYPASS_ARMED_HOME]
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@ -130,7 +149,9 @@ async def to_code(config):
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if sensor[CONF_BYPASS_ARMED_NIGHT]:
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flags |= BinarySensorFlags[FLAG_BYPASS_ARMED_NIGHT]
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supports_arm_night = True
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cg.add(var.add_sensor(bs, flags))
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if sensor[CONF_CHIME]:
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flags |= BinarySensorFlags[FLAG_CHIME]
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cg.add(var.add_sensor(bs, flags, sensor[CONF_TRIGGER_MODE]))
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cg.add(var.set_supports_arm_home(supports_arm_home))
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cg.add(var.set_supports_arm_night(supports_arm_night))
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@ -1,3 +1,4 @@
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#include "template_alarm_control_panel.h"
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#include <utility>
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#include "esphome/components/alarm_control_panel/alarm_control_panel.h"
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@ -15,8 +16,14 @@ static const char *const TAG = "template.alarm_control_panel";
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TemplateAlarmControlPanel::TemplateAlarmControlPanel(){};
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#ifdef USE_BINARY_SENSOR
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void TemplateAlarmControlPanel::add_sensor(binary_sensor::BinarySensor *sensor, uint16_t flags) {
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this->sensor_map_[sensor] = flags;
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void TemplateAlarmControlPanel::add_sensor(binary_sensor::BinarySensor *sensor, uint16_t flags, AlarmSensorType type) {
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// Save the flags and type. Assign a store index for the per sensor data type.
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SensorDataStore sd;
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sd.last_chime_state = false;
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this->sensor_map_[sensor].flags = flags;
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this->sensor_map_[sensor].type = type;
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this->sensor_data_.push_back(sd);
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this->sensor_map_[sensor].store_index = this->next_store_index_++;
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};
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#endif
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@ -35,13 +42,27 @@ void TemplateAlarmControlPanel::dump_config() {
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ESP_LOGCONFIG(TAG, " Trigger Time: %" PRIu32 "s", (this->trigger_time_ / 1000));
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ESP_LOGCONFIG(TAG, " Supported Features: %" PRIu32, this->get_supported_features());
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#ifdef USE_BINARY_SENSOR
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for (auto sensor_pair : this->sensor_map_) {
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ESP_LOGCONFIG(TAG, " Binary Sesnsor:");
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ESP_LOGCONFIG(TAG, " Name: %s", sensor_pair.first->get_name().c_str());
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for (auto sensor_info : this->sensor_map_) {
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ESP_LOGCONFIG(TAG, " Binary Sensor:");
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ESP_LOGCONFIG(TAG, " Name: %s", sensor_info.first->get_name().c_str());
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ESP_LOGCONFIG(TAG, " Armed home bypass: %s",
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TRUEFALSE(sensor_pair.second & BINARY_SENSOR_MODE_BYPASS_ARMED_HOME));
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TRUEFALSE(sensor_info.second.flags & BINARY_SENSOR_MODE_BYPASS_ARMED_HOME));
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ESP_LOGCONFIG(TAG, " Armed night bypass: %s",
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TRUEFALSE(sensor_pair.second & BINARY_SENSOR_MODE_BYPASS_ARMED_NIGHT));
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TRUEFALSE(sensor_info.second.flags & BINARY_SENSOR_MODE_BYPASS_ARMED_NIGHT));
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ESP_LOGCONFIG(TAG, " Chime mode: %s", TRUEFALSE(sensor_info.second.flags & BINARY_SENSOR_MODE_CHIME));
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const char *sensor_type;
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switch (sensor_info.second.type) {
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case ALARM_SENSOR_TYPE_INSTANT:
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sensor_type = "instant";
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break;
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case ALARM_SENSOR_TYPE_DELAYED_FOLLOWER:
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sensor_type = "delayed_follower";
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break;
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case ALARM_SENSOR_TYPE_DELAYED:
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default:
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sensor_type = "delayed";
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}
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ESP_LOGCONFIG(TAG, " Sensor type: %s", sensor_type);
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}
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#endif
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}
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@ -92,32 +113,81 @@ void TemplateAlarmControlPanel::loop() {
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(millis() - this->last_update_) > this->trigger_time_) {
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future_state = this->desired_state_;
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}
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bool trigger = false;
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bool delayed_sensor_not_ready = false;
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bool instant_sensor_not_ready = false;
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#ifdef USE_BINARY_SENSOR
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if (this->is_state_armed(future_state)) {
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// TODO might be better to register change for each sensor in setup...
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for (auto sensor_pair : this->sensor_map_) {
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if (sensor_pair.first->state) {
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// Test all of the sensors in the list regardless of the alarm panel state
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for (auto sensor_info : this->sensor_map_) {
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// Check for chime zones
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if ((sensor_info.second.flags & BINARY_SENSOR_MODE_CHIME)) {
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// Look for the transition from closed to open
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if ((!this->sensor_data_[sensor_info.second.store_index].last_chime_state) && (sensor_info.first->state)) {
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// Must be disarmed to chime
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if (this->current_state_ == ACP_STATE_DISARMED) {
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this->chime_callback_.call();
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}
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}
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// Record the sensor state change
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this->sensor_data_[sensor_info.second.store_index].last_chime_state = sensor_info.first->state;
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}
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// Check for triggered sensors
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if (sensor_info.first->state) { // Sensor triggered?
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// Skip if bypass armed home
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if (this->current_state_ == ACP_STATE_ARMED_HOME &&
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(sensor_pair.second & BINARY_SENSOR_MODE_BYPASS_ARMED_HOME)) {
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(sensor_info.second.flags & BINARY_SENSOR_MODE_BYPASS_ARMED_HOME)) {
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continue;
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}
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// Skip if bypass armed night
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if (this->current_state_ == ACP_STATE_ARMED_NIGHT &&
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(sensor_pair.second & BINARY_SENSOR_MODE_BYPASS_ARMED_NIGHT)) {
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(sensor_info.second.flags & BINARY_SENSOR_MODE_BYPASS_ARMED_NIGHT)) {
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continue;
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}
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trigger = true;
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// If sensor type is of type instant
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if (sensor_info.second.type == ALARM_SENSOR_TYPE_INSTANT) {
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instant_sensor_not_ready = true;
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break;
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}
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// If sensor type is of type interior follower
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if (sensor_info.second.type == ALARM_SENSOR_TYPE_DELAYED_FOLLOWER) {
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// Look to see if we are in the pending state
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if (this->current_state_ == ACP_STATE_PENDING) {
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delayed_sensor_not_ready = true;
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} else {
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instant_sensor_not_ready = true;
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}
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}
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// If sensor type is of type delayed
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if (sensor_info.second.type == ALARM_SENSOR_TYPE_DELAYED) {
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delayed_sensor_not_ready = true;
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break;
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}
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||||
}
|
||||
}
|
||||
// Update all sensors not ready flag
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this->sensors_ready_ = ((!instant_sensor_not_ready) && (!delayed_sensor_not_ready));
|
||||
|
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// Call the ready state change callback if there was a change
|
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if (this->sensors_ready_ != this->sensors_ready_last_) {
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||||
this->ready_callback_.call();
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||||
this->sensors_ready_last_ = this->sensors_ready_;
|
||||
}
|
||||
|
||||
#endif
|
||||
if (trigger) {
|
||||
if (this->pending_time_ > 0 && this->current_state_ != ACP_STATE_TRIGGERED) {
|
||||
if (this->is_state_armed(future_state) && (!this->sensors_ready_)) {
|
||||
// Instant sensors
|
||||
if (instant_sensor_not_ready) {
|
||||
this->publish_state(ACP_STATE_TRIGGERED);
|
||||
} else if (delayed_sensor_not_ready) {
|
||||
// Delayed sensors
|
||||
if ((this->pending_time_ > 0) && (this->current_state_ != ACP_STATE_TRIGGERED)) {
|
||||
this->publish_state(ACP_STATE_PENDING);
|
||||
} else {
|
||||
this->publish_state(ACP_STATE_TRIGGERED);
|
||||
}
|
||||
}
|
||||
} else if (future_state != this->current_state_) {
|
||||
this->publish_state(future_state);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,15 @@ enum BinarySensorFlags : uint16_t {
|
|||
BINARY_SENSOR_MODE_NORMAL = 1 << 0,
|
||||
BINARY_SENSOR_MODE_BYPASS_ARMED_HOME = 1 << 1,
|
||||
BINARY_SENSOR_MODE_BYPASS_ARMED_NIGHT = 1 << 2,
|
||||
BINARY_SENSOR_MODE_CHIME = 1 << 3,
|
||||
};
|
||||
|
||||
enum AlarmSensorType : uint16_t {
|
||||
ALARM_SENSOR_TYPE_DELAYED = 0,
|
||||
ALARM_SENSOR_TYPE_INSTANT,
|
||||
ALARM_SENSOR_TYPE_DELAYED_FOLLOWER
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
enum TemplateAlarmControlPanelRestoreMode {
|
||||
|
@ -29,6 +37,16 @@ enum TemplateAlarmControlPanelRestoreMode {
|
|||
ALARM_CONTROL_PANEL_RESTORE_DEFAULT_DISARMED,
|
||||
};
|
||||
|
||||
struct SensorDataStore {
|
||||
bool last_chime_state;
|
||||
};
|
||||
|
||||
struct SensorInfo {
|
||||
uint16_t flags;
|
||||
AlarmSensorType type;
|
||||
uint8_t store_index;
|
||||
};
|
||||
|
||||
class TemplateAlarmControlPanel : public alarm_control_panel::AlarmControlPanel, public Component {
|
||||
public:
|
||||
TemplateAlarmControlPanel();
|
||||
|
@ -38,6 +56,7 @@ class TemplateAlarmControlPanel : public alarm_control_panel::AlarmControlPanel,
|
|||
uint32_t get_supported_features() const override;
|
||||
bool get_requires_code() const override;
|
||||
bool get_requires_code_to_arm() const override { return this->requires_code_to_arm_; }
|
||||
bool get_all_sensors_ready() { return this->sensors_ready_; };
|
||||
void set_restore_mode(TemplateAlarmControlPanelRestoreMode restore_mode) { this->restore_mode_ = restore_mode; }
|
||||
|
||||
#ifdef USE_BINARY_SENSOR
|
||||
|
@ -46,7 +65,8 @@ class TemplateAlarmControlPanel : public alarm_control_panel::AlarmControlPanel,
|
|||
* @param sensor The BinarySensor instance.
|
||||
* @param ignore_when_home if this should be ignored when armed_home mode
|
||||
*/
|
||||
void add_sensor(binary_sensor::BinarySensor *sensor, uint16_t flags = 0);
|
||||
void add_sensor(binary_sensor::BinarySensor *sensor, uint16_t flags = 0,
|
||||
AlarmSensorType type = ALARM_SENSOR_TYPE_DELAYED);
|
||||
#endif
|
||||
|
||||
/** add a code
|
||||
|
@ -98,8 +118,9 @@ class TemplateAlarmControlPanel : public alarm_control_panel::AlarmControlPanel,
|
|||
protected:
|
||||
void control(const alarm_control_panel::AlarmControlPanelCall &call) override;
|
||||
#ifdef USE_BINARY_SENSOR
|
||||
// the map of binary sensors that the alarm_panel monitors with their modes
|
||||
std::map<binary_sensor::BinarySensor *, uint16_t> sensor_map_;
|
||||
// This maps a binary sensor to its type and attribute bits
|
||||
std::map<binary_sensor::BinarySensor *, SensorInfo> sensor_map_;
|
||||
|
||||
#endif
|
||||
TemplateAlarmControlPanelRestoreMode restore_mode_{};
|
||||
|
||||
|
@ -115,10 +136,15 @@ class TemplateAlarmControlPanel : public alarm_control_panel::AlarmControlPanel,
|
|||
uint32_t trigger_time_;
|
||||
// a list of codes
|
||||
std::vector<std::string> codes_;
|
||||
// Per sensor data store
|
||||
std::vector<SensorDataStore> sensor_data_;
|
||||
// requires a code to arm
|
||||
bool requires_code_to_arm_ = false;
|
||||
bool supports_arm_home_ = false;
|
||||
bool supports_arm_night_ = false;
|
||||
bool sensors_ready_ = false;
|
||||
bool sensors_ready_last_ = false;
|
||||
uint8_t next_store_index_ = 0;
|
||||
// check if the code is valid
|
||||
bool is_code_valid_(optional<std::string> code);
|
||||
|
||||
|
|
Loading…
Reference in a new issue