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Formatting
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1 changed files with 6 additions and 8 deletions
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@ -187,7 +187,7 @@ void WaveshareEPaper7C::init_internal_(uint32_t buffer_length) {
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this->buffers_[i] = allocator.allocate(small_buffer_length);
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this->buffers_[i] = allocator.allocate(small_buffer_length);
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if (this->buffers_[i] == nullptr) {
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if (this->buffers_[i] == nullptr) {
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ESP_LOGE(TAG, "Could not allocate buffer %d for display!", i);
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ESP_LOGE(TAG, "Could not allocate buffer %d for display!", i);
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for (auto & buffer : this->buffers_) {
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for (auto &buffer : this->buffers_) {
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allocator.deallocate(buffer, small_buffer_length);
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allocator.deallocate(buffer, small_buffer_length);
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buffer = nullptr;
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buffer = nullptr;
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}
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}
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@ -229,14 +229,13 @@ void WaveshareEPaper7C::fill(Color color) {
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ESP_LOGE(TAG, "Buffer unavailable!");
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ESP_LOGE(TAG, "Buffer unavailable!");
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} else {
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} else {
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uint32_t small_buffer_length = this->get_buffer_length_() / NUM_BUFFERS;
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uint32_t small_buffer_length = this->get_buffer_length_() / NUM_BUFFERS;
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for (auto & buffer : this->buffers_) {
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for (auto &buffer : this->buffers_) {
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for (uint32_t buffer_pos = 0; buffer_pos < small_buffer_length; buffer_pos += 3) {
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for (uint32_t buffer_pos = 0; buffer_pos < small_buffer_length; buffer_pos += 3) {
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// We store 8 bitset<3> in 3 bytes
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// We store 8 bitset<3> in 3 bytes
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// | byte 1 | byte 2 | byte 3 |
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// | byte 1 | byte 2 | byte 3 |
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// |aaabbbaa|abbbaaab|bbaaabbb|
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// |aaabbbaa|abbbaaab|bbaaabbb|
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buffer[buffer_pos + 0] = pixel_color << 5 | pixel_color << 2 | pixel_color >> 1;
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buffer[buffer_pos + 0] = pixel_color << 5 | pixel_color << 2 | pixel_color >> 1;
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buffer[buffer_pos + 1] =
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buffer[buffer_pos + 1] = pixel_color << 7 | pixel_color << 4 | pixel_color << 1 | pixel_color >> 2;
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pixel_color << 7 | pixel_color << 4 | pixel_color << 1 | pixel_color >> 2;
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buffer[buffer_pos + 2] = pixel_color << 6 | pixel_color << 3 | pixel_color << 0;
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buffer[buffer_pos + 2] = pixel_color << 6 | pixel_color << 3 | pixel_color << 0;
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}
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}
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App.feed_wdt();
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App.feed_wdt();
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@ -2615,11 +2614,10 @@ void HOT WaveshareEPaper7P3InF::display() {
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this->command(0x10);
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this->command(0x10);
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uint32_t small_buffer_length = this->get_buffer_length_() / NUM_BUFFERS;
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uint32_t small_buffer_length = this->get_buffer_length_() / NUM_BUFFERS;
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uint8_t byte_to_send;
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uint8_t byte_to_send;
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for (auto & buffer : this->buffers_) {
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for (auto &buffer : this->buffers_) {
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for (uint32_t buffer_pos = 0; buffer_pos < small_buffer_length; buffer_pos += 3) {
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for (uint32_t buffer_pos = 0; buffer_pos < small_buffer_length; buffer_pos += 3) {
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std::bitset<24> triplet = buffer[buffer_pos + 0] << 16 |
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std::bitset<24> triplet =
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buffer[buffer_pos + 1] << 8 |
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buffer[buffer_pos + 0] << 16 | buffer[buffer_pos + 1] << 8 | buffer[buffer_pos + 2] << 0;
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buffer[buffer_pos + 2] << 0;
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// 8 bitset<3> are stored in 3 bytes
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// 8 bitset<3> are stored in 3 bytes
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// |aaabbbaa|abbbaaab|bbaaabbb|
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// |aaabbbaa|abbbaaab|bbaaabbb|
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// | byte 1 | byte 2 | byte 3 |
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// | byte 1 | byte 2 | byte 3 |
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