Merge pull request #4564 from esphome/bump-2023.3.0b5

2023.3.0b5
This commit is contained in:
Jesse Hills 2023-03-15 23:46:14 +13:00 committed by GitHub
commit 9922c1503a
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 34 additions and 32 deletions

View file

@ -11,6 +11,7 @@ from esphome.const import (
CONF_VOLTAGE_ATTENUATION,
)
from esphome.core import TimePeriod
from esphome.components import esp32
AUTO_LOAD = ["binary_sensor"]
DEPENDENCIES = ["esp32"]
@ -50,7 +51,8 @@ VOLTAGE_ATTENUATION = {
"0V": cg.global_ns.TOUCH_HVOLT_ATTEN_0V,
}
CONFIG_SCHEMA = cv.Schema(
CONFIG_SCHEMA = cv.All(
cv.Schema(
{
cv.GenerateID(): cv.declare_id(ESP32TouchComponent),
cv.Optional(CONF_SETUP_MODE, default=False): cv.boolean,
@ -73,7 +75,13 @@ CONFIG_SCHEMA = cv.Schema(
VOLTAGE_ATTENUATION
),
}
).extend(cv.COMPONENT_SCHEMA)
).extend(cv.COMPONENT_SCHEMA),
esp32.only_on_variant(
supported=[
esp32.const.VARIANT_ESP32,
]
),
)
async def to_code(config):

View file

@ -477,7 +477,6 @@ void Sprinkler::configure_valve_switch(size_t valve_number, switch_::Switch *val
if (this->is_a_valid_valve(valve_number)) {
this->valve_[valve_number].valve_switch.set_on_switch(valve_switch);
this->valve_[valve_number].run_duration = run_duration;
valve_switch->turn_off();
}
}
@ -489,8 +488,6 @@ void Sprinkler::configure_valve_switch_pulsed(size_t valve_number, switch_::Swit
this->valve_[valve_number].valve_switch.set_on_switch(valve_switch_on);
this->valve_[valve_number].valve_switch.set_pulse_duration(pulse_duration);
this->valve_[valve_number].run_duration = run_duration;
valve_switch_off->turn_off();
valve_switch_on->turn_off();
}
}
@ -505,7 +502,6 @@ void Sprinkler::configure_valve_pump_switch(size_t valve_number, switch_::Switch
this->pump_.resize(this->pump_.size() + 1);
this->pump_.back().set_on_switch(pump_switch);
this->valve_[valve_number].pump_switch_index = this->pump_.size() - 1; // save the index to the new pump
pump_switch->turn_off();
}
}
@ -524,8 +520,6 @@ void Sprinkler::configure_valve_pump_switch_pulsed(size_t valve_number, switch_:
this->pump_.back().set_on_switch(pump_switch_on);
this->pump_.back().set_pulse_duration(pulse_duration);
this->valve_[valve_number].pump_switch_index = this->pump_.size() - 1; // save the index to the new pump
pump_switch_off->turn_off();
pump_switch_on->turn_off();
}
}

View file

@ -103,7 +103,7 @@ class SprinklerControllerNumber : public number::Number, public Component {
public:
void setup() override;
void dump_config() override;
float get_setup_priority() const override { return setup_priority::HARDWARE; }
float get_setup_priority() const override { return setup_priority::PROCESSOR; }
Trigger<float> *get_set_trigger() const { return set_trigger_; }
void set_initial_value(float initial_value) { initial_value_ = initial_value; }

View file

@ -1,6 +1,6 @@
"""Constants used by esphome."""
__version__ = "2023.3.0b4"
__version__ = "2023.3.0b5"
ALLOWED_NAME_CHARS = "abcdefghijklmnopqrstuvwxyz0123456789-_"