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Fix validation of addressable light IDs (#2588)
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2 changed files with 8 additions and 3 deletions
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@ -22,6 +22,12 @@ using ESPColor ESPDEPRECATED("esphome::light::ESPColor is deprecated, use esphom
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/// Convert the color information from a `LightColorValues` object to a `Color` object (does not apply brightness).
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/// Convert the color information from a `LightColorValues` object to a `Color` object (does not apply brightness).
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Color color_from_light_color_values(LightColorValues val);
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Color color_from_light_color_values(LightColorValues val);
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/// Use a custom state class for addressable lights, to allow type system to discriminate between addressable and
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/// non-addressable lights.
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class AddressableLightState : public LightState {
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using LightState::LightState;
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};
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class AddressableLight : public LightOutput, public Component {
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class AddressableLight : public LightOutput, public Component {
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public:
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public:
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virtual int32_t size() const = 0;
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virtual int32_t size() const = 0;
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@ -4,10 +4,9 @@ from esphome import automation
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# Base
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# Base
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light_ns = cg.esphome_ns.namespace("light")
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light_ns = cg.esphome_ns.namespace("light")
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LightState = light_ns.class_("LightState", cg.EntityBase, cg.Component)
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LightState = light_ns.class_("LightState", cg.EntityBase, cg.Component)
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# Fake class for addressable lights
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AddressableLightState = light_ns.class_("AddressableLightState", LightState)
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AddressableLightState = light_ns.class_("LightState", LightState)
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LightOutput = light_ns.class_("LightOutput")
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LightOutput = light_ns.class_("LightOutput")
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AddressableLight = light_ns.class_("AddressableLight", cg.Component)
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AddressableLight = light_ns.class_("AddressableLight", LightOutput, cg.Component)
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AddressableLightRef = AddressableLight.operator("ref")
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AddressableLightRef = AddressableLight.operator("ref")
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Color = cg.esphome_ns.class_("Color")
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Color = cg.esphome_ns.class_("Color")
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