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afc2b3b74f
* Keep Device Class in Flash. * Remove blank line --------- Co-authored-by: Your Name <you@example.com>
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "esphome/components/binary_sensor/filter.h"
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#include <vector>
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namespace esphome {
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namespace binary_sensor {
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#define LOG_BINARY_SENSOR(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_device_class().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \
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} \
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}
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#define SUB_BINARY_SENSOR(name) \
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protected: \
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binary_sensor::BinarySensor *name##_binary_sensor_{nullptr}; \
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\
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public: \
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void set_##name##_binary_sensor(binary_sensor::BinarySensor *binary_sensor) { \
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this->name##_binary_sensor_ = binary_sensor; \
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}
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/** Base class for all binary_sensor-type classes.
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*
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* This class includes a callback that components such as MQTT can subscribe to for state changes.
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* The sub classes should notify the front-end of new states via the publish_state() method which
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* handles inverted inputs for you.
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*/
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class BinarySensor : public EntityBase, public EntityBase_DeviceClass {
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public:
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explicit BinarySensor();
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/** Add a callback to be notified of state changes.
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*
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* @param callback The void(bool) callback.
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*/
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void add_on_state_callback(std::function<void(bool)> &&callback);
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/** Publish a new state to the front-end.
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*
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* @param state The new state.
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*/
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void publish_state(bool state);
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/** Publish the initial state, this will not make the callback manager send callbacks
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* and is meant only for the initial state on boot.
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*
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* @param state The new state.
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*/
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void publish_initial_state(bool state);
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/// The current reported state of the binary sensor.
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bool state;
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void add_filter(Filter *filter);
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void add_filters(const std::vector<Filter *> &filters);
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void set_publish_initial_state(bool publish_initial_state) { this->publish_initial_state_ = publish_initial_state; }
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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void send_state_internal(bool state, bool is_initial);
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/// Return whether this binary sensor has outputted a state.
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virtual bool has_state() const;
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virtual bool is_status_binary_sensor() const;
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protected:
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CallbackManager<void(bool)> state_callback_{};
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Filter *filter_list_{nullptr};
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bool has_state_{false};
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bool publish_initial_state_{false};
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Deduplicator<bool> publish_dedup_;
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};
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class BinarySensorInitiallyOff : public BinarySensor {
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public:
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bool has_state() const override { return true; }
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};
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} // namespace binary_sensor
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} // namespace esphome
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