mirror of
https://gitlab.com/nonguix/nonguix.git
synced 2024-11-22 00:18:07 +01:00
8d047fc9a1
* nongnu/packages/game-development.scm (eduke32, fury): Update to 20240316-10564-0bc78c53d. Rewrite to use gexps. [arguments]: Drop unnecessary make-flags. Drop wrapper script as upstream now handles configuration directories. [native-inputs]: Add gdk-pixbuf to fix compilation. [license]: Add gpl2. Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
257 lines
10 KiB
Scheme
257 lines
10 KiB
Scheme
;;; SPDX-License-Identifier: GPL-3.0-or-later
|
|
;;; Copyright © 2019, 2020 Pierre Neidhardt <mail@ambrevar.xyz>
|
|
;;; Copyright © 2022 Attila Lendvai <attila@lendvai.name>
|
|
;;; Copyright © 2024 Timotej Lazar <timotej.lazar@araneo.si>
|
|
|
|
(define-module (nongnu packages game-development)
|
|
#:use-module (ice-9 match)
|
|
#:use-module (srfi srfi-1)
|
|
#:use-module ((nonguix licenses) :prefix license:)
|
|
#:use-module (guix packages)
|
|
#:use-module (nonguix build-system binary)
|
|
#:use-module (guix build-system gnu)
|
|
#:use-module (guix download)
|
|
#:use-module (guix gexp)
|
|
#:use-module (guix git-download)
|
|
#:use-module (guix utils)
|
|
#:use-module ((guix licenses) :prefix license:)
|
|
#:use-module (gnu packages audio)
|
|
#:use-module (gnu packages base)
|
|
#:use-module (gnu packages gcc)
|
|
#:use-module (gnu packages gl)
|
|
#:use-module (gnu packages gtk)
|
|
#:use-module (gnu packages linux)
|
|
#:use-module (gnu packages pkg-config)
|
|
#:use-module (gnu packages sdl)
|
|
#:use-module (gnu packages video)
|
|
#:use-module (gnu packages xiph)
|
|
#:use-module (gnu packages xorg))
|
|
|
|
(define nvidia-cg-toolkit-version "3.1")
|
|
(define nvidia-cg-toolkit-date "April2012")
|
|
|
|
(define nvidia-cg-toolkit-i686-archive
|
|
(origin
|
|
(method url-fetch)
|
|
(uri
|
|
(string-append "http://developer.download.nvidia.com/cg/Cg_"
|
|
nvidia-cg-toolkit-version
|
|
"/Cg-" nvidia-cg-toolkit-version "_" nvidia-cg-toolkit-date "_"
|
|
"x86" ".tgz"))
|
|
(sha256
|
|
(base32 "0yc8n6vpqyb6qhcv5kwvr3h21ya271fi930fvd98hlkg8cg5kwyf"))))
|
|
|
|
(define nvidia-cg-toolkit-x86_64-archive
|
|
(origin
|
|
(method url-fetch)
|
|
(uri
|
|
(string-append "http://developer.download.nvidia.com/cg/Cg_"
|
|
nvidia-cg-toolkit-version
|
|
"/Cg-" nvidia-cg-toolkit-version "_" nvidia-cg-toolkit-date "_"
|
|
"x86_64" ".tgz"))
|
|
(sha256
|
|
(base32 "0y4qms4lm9xiix93g45337rx5nrp0y3gb0x0avyv7l9qrkk03zz8"))))
|
|
|
|
(define (lib)
|
|
(if (string=? (or (%current-target-system) (%current-system)) "x86_64-linux")
|
|
"lib64" "lib"))
|
|
|
|
(define-public nvidia-cg-toolkit
|
|
(package
|
|
(name "nvidia-cg-toolkit")
|
|
(version nvidia-cg-toolkit-version)
|
|
(source #f)
|
|
(build-system binary-build-system)
|
|
(arguments
|
|
`(#:strip-binaries? #f ; Fails with "allocated section `.dynstr' not in segment".
|
|
#:patchelf-plan
|
|
`(("bin/cgc"
|
|
("glibc" "out"))
|
|
("bin/cginfo"
|
|
("gcc:lib" "glibc"))
|
|
("bin/cgfxcat"
|
|
("out" "glibc" "glu" "mesa" "libice" "libsm"
|
|
"libxmu" "libxt" "libxi" "libxext" "libx11"))
|
|
(,,(string-append (lib) "/libCg.so")
|
|
("glibc"))
|
|
(,,(string-append (lib) "/libCgGL.so")
|
|
("out" "glibc")))
|
|
#:install-plan
|
|
`(("bin" "./")
|
|
(,,(lib) "lib")
|
|
("include" "./")
|
|
("local/" "share/"))
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(replace 'unpack
|
|
(lambda* (#:key inputs #:allow-other-keys)
|
|
(let ((archive (assoc-ref inputs "nvidia-cg-toolkit-archive")))
|
|
(invoke "tar" "xf" archive)
|
|
(chdir "usr")
|
|
#t))))))
|
|
(native-inputs
|
|
`(("nvidia-cg-toolkit-archive"
|
|
,(match (or (%current-target-system) (%current-system))
|
|
("x86_64-linux" nvidia-cg-toolkit-x86_64-archive)
|
|
(_ nvidia-cg-toolkit-i686-archive)))))
|
|
(inputs
|
|
`(("gcc:lib" ,gcc "lib")
|
|
("glibc" ,glibc)
|
|
("glu" ,glu)
|
|
("libice" ,libice)
|
|
("libsm" ,libsm)
|
|
("libxmu" ,libxmu)
|
|
("libxt" ,libxt)
|
|
("libxi" ,libxi)
|
|
("libxext" ,libxext)
|
|
("libx11" ,libx11)))
|
|
(home-page "https://developer.nvidia.com/cg-toolkit")
|
|
(synopsis "High-level shading language")
|
|
(description "NVIDIA introduced programmable shading with Cg, which
|
|
supported dozens of different OpenGL and DirectX profile targets. It allowed
|
|
developers to incorporate interactive effects within 3D applications and share
|
|
them among other Cg applications, across graphics APIs, and most operating
|
|
systems as well as balance effect complexities with client GPU capabilities.
|
|
|
|
The Cg Toolkit is a legacy NVIDIA toolkit no longer under active development
|
|
or support. It is not recommended using it in new development projects
|
|
because future hardware features may not be supported. Going forward, new
|
|
development should opt for GLSL rather than Cg.")
|
|
(supported-systems '("i686-linux" "x86_64-linux"))
|
|
(license (license:nonfree "file://share/Cg/docs/license.txt"))))
|
|
|
|
(define-public libsteam
|
|
(package
|
|
(name "libsteam")
|
|
(version "2013")
|
|
(source
|
|
(origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/ValveSoftware/source-sdk-"
|
|
version
|
|
"/raw/master/sp/src/lib/public/linux32/libsteam_api.so"))
|
|
(sha256
|
|
(base32
|
|
"1ivxvikm8i6mmmqvib8j5m7g5n1cdlki2sf4v7g13c7xba7aj438"))))
|
|
(build-system binary-build-system)
|
|
(supported-systems '("i686-linux" "x86_64-linux"))
|
|
(arguments
|
|
`(#:system "i686-linux"
|
|
#:patchelf-plan
|
|
`(("libsteam_api.so" ("gcc" "glibc")))
|
|
#:install-plan
|
|
`(("libsteam_api.so" "lib/"))
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(replace 'unpack
|
|
(lambda* (#:key inputs #:allow-other-keys)
|
|
(copy-file (assoc-ref inputs "source") "libsteam_api.so")
|
|
(chmod "libsteam_api.so" #o644)
|
|
#t))
|
|
(add-after 'install 'symlink
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(symlink (string-append out "/lib/libsteam_api.so")
|
|
(string-append out "/lib/libsteam_api.so.1")))
|
|
#t)))))
|
|
(inputs
|
|
(list (list gcc "lib") glibc))
|
|
(home-page "https://developer.valvesoftware.com/wiki/SDK2013_GettingStarted")
|
|
(synopsis "Redistribution binary needed by some video games")
|
|
(description "")
|
|
(license (license:nonfree
|
|
"https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/master/LICENSE"))))
|
|
|
|
(define-public eduke32
|
|
(package
|
|
(name "eduke32")
|
|
(version "20240316-10564-0bc78c53d")
|
|
(source
|
|
(origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://dukeworld.com/eduke32/synthesis/"
|
|
version "/eduke32_src_" version ".tar.xz"))
|
|
(sha256
|
|
(base32 "1a9fw1kfriyrybjxl72b2434w3yiz2nxg6541lnyhzbdka2cp2lf"))
|
|
(modules '((guix build utils)))
|
|
(snippet
|
|
;; Remove bundled libxmp and platform-specific stuff.
|
|
#~(for-each delete-file-recursively '("platform" "source/libxmp-lite")))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
(list #:license-file-regexp "buildlic.txt"
|
|
#:tests? #f
|
|
#:phases
|
|
#~(modify-phases %standard-phases
|
|
(add-after 'unpack 'link-license
|
|
(lambda _
|
|
;; Ensure the install-license-files phase can find it.
|
|
(link "package/common/buildlic.txt" "buildlic.txt")))
|
|
(add-after 'unpack 'unbundle-libxmp
|
|
(lambda _
|
|
(substitute* "Common.mak"
|
|
(("^LIBS :=" match) (string-append match " -lxmp")))
|
|
(with-directory-excursion "source/audiolib/src"
|
|
(for-each (lambda (file) (substitute* file (("libxmp-lite/") "")))
|
|
'("multivoc.cpp" "xmp.cpp")))))
|
|
(add-after 'unpack 'fix-share-path
|
|
(lambda _
|
|
(substitute* "source/duke3d/src/common.cpp"
|
|
(("/usr/local/share/games") (string-append #$output "/share")))))
|
|
(delete 'configure)
|
|
(replace 'install
|
|
(lambda _
|
|
(let ((bin (string-append #$output "/bin")))
|
|
(install-file "eduke32" bin)
|
|
(install-file "mapster32" bin)
|
|
(install-file "package/sdk/m32help.hlp"
|
|
(string-append #$output "/share/eduke32"))))))))
|
|
(inputs (list alsa-lib
|
|
flac
|
|
glu
|
|
gtk+-2
|
|
libvorbis
|
|
libvpx
|
|
libxmp
|
|
sdl2
|
|
sdl2-mixer))
|
|
(native-inputs
|
|
(list gdk-pixbuf pkg-config))
|
|
(synopsis "Engine of the classic PC first person shooter Duke Nukem 3D")
|
|
(description "EDuke32 is a free homebrew game engine and source port of
|
|
the classic PC first person shooter Duke Nukem 3D—Duke3D for short. A
|
|
thousands of features and upgrades were added for regular players and
|
|
additional editing capabilities and scripting extensions for homebrew
|
|
developers and mod creators. EDuke32 is open source but non-free software.
|
|
|
|
This package does not contain any game file. You can either install packages
|
|
with game files or or put @file{.grp} game files manually in
|
|
@file{~/.config/eduke32/}.")
|
|
(home-page "https://eduke32.com")
|
|
(license
|
|
(list license:gpl2
|
|
(license:nonfree "file://package/common/buildlic.txt")))))
|
|
|
|
(define-public fury
|
|
(package/inherit eduke32
|
|
(name "fury")
|
|
(arguments
|
|
(substitute-keyword-arguments (package-arguments eduke32)
|
|
((#:make-flags flags #~'())
|
|
#~(cons* "FURY=1" #$flags))
|
|
((#:phases phases #~%standard-phases)
|
|
#~(modify-phases #$phases
|
|
(add-after 'unpack 'disable-sdl-static
|
|
(lambda _
|
|
(substitute* "GNUmakefile"
|
|
(("SDL_STATIC := 1") ""))))
|
|
(replace 'install
|
|
(lambda _
|
|
(install-file "fury" (string-append #$output "/bin"))))))))
|
|
(inputs
|
|
(alist-delete "libvpx" (package-inputs eduke32)))
|
|
(synopsis "Game engine for the first-person shooter Ion Fury")
|
|
(description
|
|
"This is the @code{eduke32} engine built with support for the Ion Fury
|
|
game. Game data is not provided. Run @command{fury} with the option
|
|
@option{-j} to specify the directory containing @file{fury.grp}.")))
|